dfo99 -> legendary bosses design (10/17/2015 23:10:57)
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i am the only one who finds really bad the legendary npcs looks exactly as the normal form? it is like just call it legendary, then add 20000 of hp and some atk and def. i know that change the design from a npc or creat a entire new one need time, but actually the guest artist spent alot of time in cosmetic and useless equipaments, so why not a new npc form? it is important because if you call a city guard level 1 a "legendary city guard" then buff it to legendary stats, it will be same npc form, just with number changes, which it absolutely ridiculous and made the players ask themselves: why i am wasting my time trying to drain it hp numbers to 0? the ideal could be at the begin, it shows the normal form npc turning in to a legendary form npc, but since nobody have time for it, just creat new npc and give a logic reason to the normal form have turned in to the legendary form. logic reason means = why is this thing stronger than chairman, saeva, enless, void king or all others npc. e.g: say that the normal titan npc just train and suddently became 10x stronger, even more than saeva (which call himself a god/emeperor) is not logic. actually only matr1x receive a reason to be strong as it is. -------------------------- i know that epic duel is actually dead for devs, since was released a mission that call do 300 pvp wins a "never ending torture" and a effort instead have fun, but i still think that it is worth full. i am know that actually there is no difference if all the characters became just squares and equipaments retangles, and the game graphics be like atari, it will change nothing in the gameplay because that is all about numbers, but a lot of players don't think same. topic off: a similar problem happens to dragonball movie and the actuall dragonball super, at the movie, frieza just change the collor to gold and goku hair to blue and then became both around 10000000x stronger, everybody mocks it in any forum discussion about dbz.
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