NDB -> RE: =ED= EpicDuel Balance Calculations (9/5/2016 19:10:52)
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The rage formula presented in this thread is inaccurate in two ways: (1) it only provides information on the % multiplier of rage point gain and does not provide details on rage point gain itself (does not answer the question "how do I gain rage points?") and (2) for some reason inserted a parenthetical segment about this after the 1.1 (110%) base attacker rage gain multiplier ("attack damage - opponent's defense / resistance") in attacker rage gain and after the 0.25 (25%) base defender rage gain multiplier ("damage taken") in defender rage gain, which is extremely misleading. I will attempt to clarify. 1. How to gain rage points? The amount of rage gained is equal to the amount of damage negated by the opponent's defenses. When the attack damage is greater than the opponent's defense/resistance by at least 30 points such that it deals damage above the minimum 30, rage points gains = the opponent's defense/resistance. If this is not the case rage points gained = attack damage. The following examples illustrate: Example 1: My Robot Damage is 600 physical. The opponent's defense is 300. I inflict 300 damage and gain 300 rage points. Example 2a: My Primary Damage is 400 physical. The opponent's defense is 500. I inflict 30 damage and gain 400 rage points. Example 2b: My Sidearm Damage is 450 physical. The opponent's defense is 500. I inflict 30 damage and gain 450 rage points. It is advantageous to use a stronger attack rather than a weaker one even if both deal minimum damage. On the other hand, the defender does NOT gain extra rage points for receiving 30 damage from a stronger attack versus 30 damage from a weaker attack. 2. What is rage gain multiplier? This is straightforward. The amount of rage points gained from an attack is multiplied by a modifier that I coined the rage gain multiplier. Base attacker rage gain multiplier is 110% + 1% * (your support - opponent's support / 4) and base defender rage gain multiplier is 25% + 0.25% * (your support – opponent's support / 4). These are the same formulas described above, but without the misleading parenthetical incorrectly inserted inside (also, I personally find the use of %s instead of decimals to be more clear!). The Max and Min of 125% and 95%, respectively, refer to rage gain multiplier.
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