=AQ3D= Design Notes November 20th, 2015 - the AQ3D Kickstarter is LIVE (Full Version)

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Azan -> =AQ3D= Design Notes November 20th, 2015 - the AQ3D Kickstarter is LIVE (11/20/2015 23:16:07)

quote:

[image]http://www.aq3d.com/images/avatars/avatar-cysero.jpg[/image]
Cysero
Backer Sock


the AQ3D Kickstarter is LIVE
By Cysero on Friday, November 20, 2015

The AQ3D Kickstarter is LIVE!



We went live at 10:00 AM EST this morning. By 10:40 we already had $4000 raised.

That. Is. AMAZING!

We're doing great but still at less than 3% raising the $200,000 that we need. Remember: If we don't hit our goal then we don't get a single dollar.

We need EVERYONE'S help on this one. You're the most amazing and supportive community in gaming and we believe that we can do this with your help. If you can't afford to become a backer, then please just spread the word. Tell everyone you can on social media how excited you are about this game and give them a link to the Kickstarter.

With your help, we will reach our funding goal and really make this thing soar.



PAYMENT: We are sorry that Kickstarter takes such a limited range of payments but one clever player on Twitter went out and bought a PRE-PAID Visa card and used it to donate. You can find them almost everywhere in the USA and hopefully lots of other places outside the country.

Here we go. 41 days left. Battle ON!

[image]http://www.aq3d.com/media/1420/dage_painting_kickstarter_is_live_small.png[/image]


Azan's note: as of November 20th, 23:14 server time (so 13 hours after the Kickstarter went live, 48 194 $ have been given. That sum represents nearly a quarter of the required amount![:-]

Will you be giving to the Kickstarter? I will most definitely will! Shadow Wolf transformation, you're going to be mine. ;)

Tagged! ~.Shadow//




Rezilia -> RE: Design Notes November 20th, 2015 - the AQ3D Kickstarter is LIVE (11/21/2015 6:41:45)

Seeing as the project has already released 25% of its goal, there was no need to make the tiers so expensive. The fact that the majority of the playerbase can't even put money in Kickstarter at all makes the P2W even worse.

I will tackle each tier.


1) $1 - This is useless.

2) $25 - No Lifetime Access. If this is to be the only way to gain Guardian, that should not have existed. The armor variant and early access are fine. This should have been $10.

3) $50 - These perks are okay, but should have been switched with the $25 ($10) perks. Should be $25.

4) $60 + $120 - Should have been $50. No class, only armors. The Hero pass isn't a bad idea.

5) $500 - $200.

6) $2500 + $5000 - These need to be combined with the NPC being bound to the area. $1800.


Thus, the correct project would have been the following:


- Placed on Indiegogo, not Kickstarter. The proper funding process, in order to get maximum revenue, is Kickstarter (pre- and early development; must have a working example model) -> Indiegogo (late development and testing, requires trust) -> Patreon (the project's page can hold monthly gifts for supporters, such as mini-comics and codes for in-game non-P2W items).

- $500,000 goal atleast.

1) $10 - Epic Founder items, renamed Funder. No early access.

2) $25 - Armor variant and early access. Epic Funder.

3) $50 - Alpha Pirate armors and hat. No class. All Legendary Founder items. Guardian added to Hero Pass. Legendary Funder.

4) $200 - Weapon design, special name color, and name listed in the game's Book of Lore variant under the Special Mentions in the credits page. This color can also be applied to the title. I'm thinking sparkly blue.

5) $1800 - NPC and area. "Company Mentorship" where the individual can retain contact with AE staff in areas staff members can mentor in, such as art and game design, etc; this must be on the AE staff members' terms. Mythical Funder.

- Founder should be available the same way it was in other games.


I understand that it's too late to change this now, but I hope this advice helps you in the future. The prices you set were ridiculous for Kickstarter and it's highly unfair for many players, as some of your rewards are greatly P2W. Let's try to not have AQ3D go down AQW's path... x.x;


Overall, the Kickstarter page itself was designed very well. Props to whoever put it together. :)





Darius -> RE: Design Notes November 20th, 2015 - the AQ3D Kickstarter is LIVE (11/21/2015 11:07:26)

I can't donate, but I can certainly help spread the word! Problem is, I only have 9 Twitter followers! Follow me @KingadentDarius for funsies and AQ3D Kickstarter spam! I'll try not to bore you too badly...! :S

Btw, does anyone want to see AQ3D on Steam? I wanna play it with a Steam Controller, like a console RPG. Is anybody else of the same mind as me? If so, then donate if you can! Otherwise, spam your social media to help spread the word!




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