RE: Non-Combat Class Discussion Thread (Full Version)

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Rezilia -> RE: Non-Combat Class Discussion Thread (11/28/2015 13:29:43)

DF also refers to alchemy in such a way.




LyRein -> RE: Non-Combat Class Discussion Thread (11/28/2015 17:27:56)

It can as long as we don't use previous games as a: THIS MUST BE THE CASE, instead improve on previous game' systems and try not to make one style of the profession stand out than the other.

Just because game A uses alchemy like game B does not mean game C will also use it.

like, triangle's aren't even on all sides but can be on two.




ernitis -> RE: Non-Combat Class Discussion Thread (12/7/2015 3:46:46)

About poisons for assasins, we could have poisons be equipable and degrade with each skill use. We could have a special slot for poisons, maybe runes, ect.




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