GODMARIN -> RE: =AQ3D= Suggestions Thread and Rules (4/27/2017 13:07:12)
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[Update 13] so where is the suggestion forum?/sub-forum?, i guess im doing it here then, as not to get warned or banned. Some Random Suggestions. put stats on armor, they should be more then just looks. *****P.S. A lot of people are agreeing with this when i ask ingame. Magic damage is also attack damage?, if so then maybe add it's own stat(*****gives more uniqueness to staffs and magic gear). [Deleted section] i noticed that the weapon and armor icons are not all based on the items purpose(magic, range, melee), so i guess accurate icons would be nice. we differently need more skills as fighting 1v1 gets very boring and 1v2+ is more of the MMO way, at least at some point on our adventure, Example being that when facing a red lettered enemy, we can die if not careful, but also have a change at winning strategy, this being same for 1v2+, at a certain point in our character's development, we find ourselfs able to come up with a working plan that allows us to face off against 2+ enemies at once, with new and upgraded skills and better gear(including armor with stats), we can achieve MMO standards, well at least that is the norm. Skill menu/tree, upgrading skills(based on level), new skills in general, debuffs, buffs, single target attacks, AOE attacks, elemental based unless the weapons we use assign the elements. [Deleted Section] *****[Edit} Potions enable an animation cooldown on skills, this is not ideal when in a fight, best to just remove the potion animation, to prevent skills gaining an anim-cooldown. No more exclusives, or at the very least, put them in a dragon crystal shop some time after promo/giveaway/etc, i understand the point to them but they are no longer needed as exclusive(lost forever) after a certain amount of time.(a month, 3 months....6? QQ) (excluding beta tester/founder items ofc) *****better to get it know for free then to buy it months later with money right?, keep both the items and the purpose of "promo/giveaway/etc", even if its limited to guardians, at least give them a chance. ***** Skill slots, also skills should be assignable to any slot chosen(when more are added ofc), place to put potions and other consumable items for quick use. ***** being able to PM a friend that is online as well as sending party request(unless they are on another server ofc) ***** The ability to exchange dragon crystals for gold, or buy gold like DC, because gold farming is painful, some seem ok with it.... ***** always have a selling price for items, anything but 1 gold each, it's hard enough to get money as is, at least it is now, idk how people got millions early on(hacks maybe). better to have money then to not have at all.(then again, we don't want inflation....) ***** How about quest dedicated to making gold, bounty hunting, what ever else, locked based on level and recent quests completed on each list. the higher the level quest the more gold you make, repeatable quests, unless it's partnered with a storyline i guess, im sure you wouldn't want someone getting 10k per quest, but sooner or later, as more things are added(levels, classes, items, areas, etc), the more that will be needed. ***** A list of cosmetics for us to choose from, i know we can just click the "Costume" button if we want the looks of a weapon without having to equip it, but i would rather not have to keep them in my inventory or bank, taking up slots, eventually people will run out of space and have to get rid of some, there is a good amount already that look good, but they are taking up space, i wish i could save the cosmetics of the weapon/armor/cape/etc to a list, this list would would have a sub-category(weapons, helm, armor, shoulders, belt?, gloves, boots, cape), click one and it shows a list of all the saved item looks(cosmetics) for the selected category, then simple click and choose to preview or equip("Costume"). | *****Better idea!, or easier, why not just have a "Costume" button in bank, that way we can store them and use them, rather then up inventory space, i think some use a mix of set items to create a unique look while keeping stats from their current gear, that would take up twice the room. ***** When it comes to drops, there are a few issues, 1: people or monsters can block us form clicking on the bags. 2: bags stay until all items are removed(thats good unless you have an item at its max in stack size) 3: the bags on the ground don't seem to last long enough, but that might differ from mob or map, idk some seem to disappear sooner. Suggestion: have the bags last longer, but!, not without preventing items from dropping that we already have a max stack of, also if are inventory is full, prevent drops completely, this should allow us the time needed to get the items we need or at the very least, something that we can sell, without wasting floor space, i have had bags spawn right on top of each other, kept getting the same bag with an item i already have maxed, and going to the store and running back seems to make the bag disappear(distance i guess). [Ill edit this with ***** between added section as i think of more.]
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