Remorse -> RE: What if stats decreased certain things? (12/14/2015 5:10:56)
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I think this is an interesting alternative to features already in place including diminishing returns and requirements. Whether this system would be better or worse is hard to tell and would depend on the specifics of how it works, I'm assuming you would mean similar to diminishing returns, where by the more you increase a certain stat the more it would negatively effect the other stats based on the severity of the invested stat (IE this would reduce stat abuse). It could be possible that this system may be better then requirements on skills given requirements =a forced minimum, this system doesn't force anything but highly discourages certain builds paths opening them up however from being completely closed. @Silver, Depending on the system this would not necessarily make glass cannons OP, you can't look it from the side that defense is lowered therefore offense is now stronger, because it's also the case offense is lowered and therefore defense is now stronger, both situation are hypothetically true therefore nulling any actual change to begin with. The idea brings something interesting to the table however because if this negative effect increased the more you increased a single stat point you can effectively control stat abuse without "forcing" them to stop with requirements, personally I like this idea more then requirements as it allows build decision and thinking to bring extra advantages to the table rather then, YOU MUST HAVE THIS MUCH STAT TO USE THIS SKILL. In other words, if this is basically a different version of diminishing returns where by the more you stat abuse the more it negatively effects your other skills therefore possibly removing the need for requirements. Then I support.
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