New Cores (Full Version)

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King Bling -> New Cores (12/14/2015 9:27:00)

Armor Core: Critical Recovery(H): If a move or a skill crits, then 50% of the damage is returned back as health.
Armor Core: Critical Vitality/Zeal(E): If a move or a skill crits, then 50% of the damage is returned back as energy.
Armor Core: Barricade Buster: If your attack gets blocked, it still does 35% to 45% damage to the target.
Armor Core: Overwhelming Daze: If you stun a target, there is a 25% to 50% chance to stun him again on the next hit.




Exploding Penguin -> RE: New Cores (12/14/2015 15:14:49)

You should suggest cores in the stickied core suggestion thread.

As for the critical cores, I can't say I support them because they're very high-impact but trigger on only something that typically isn't going to happen that often. Imagine a tank build that just so happens to crit and heal 100+ HP; that's basically a win as soon as it happens.

I like barricade buster though. Not a huge fan of overwhelming daze because it just promotes for BS cheese wins.




King Bling -> RE: New Cores (12/15/2015 7:16:52)

Considering that a tank uses the armor core, he will have to depend on the crits while he is losing out on generator which plays a huge role in wins as well. These cores fit into certain sections of certain builds just like the frozen fury gun was made for str which for a fact is for dex builds now, and the frozen fury swords core entirely depends on str builds for better outcomes.




Silver Sky Magician -> RE: New Cores (12/15/2015 7:23:34)

Critical Recovery would flat out kill all support builds. Barricade Buster is an interesting concept, but it is overpowered as it is, vastly exceeding Eternal Protection, Eternal Enhance and Critical Heal in terms of effectiveness for strength builds. Might be more balanced as an active armour skill with a limited duration. I do not support Critical Vitality or Overwhelming Daze as they vastly amplify the effects of chance, which is detrimental to strategic play.




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