Base Class Stat (Full Version)

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dragonboy. -> Base Class Stat (12/14/2015 20:49:06)

Base Stat Class Concept


I think it would be beneficial to add into the game mechanics a base stat for each class as follows.

Tech Mage/Blood Mage- Technology

Mercenary/Tactical Mercenary- Strength

Bounty Hunter/Cyber Hunter- Dexterity

My reasons for this are as follows

Thesis A


First and foremost, I think it would add to the complexity of builds. Yes, your overload would still involve support for a Tech Mage, but if you increase you technology, you will gain an overall bonus in general. Yes, it would be much smaller, but would have a more spread out effect.

Thesis B


Second of all, it would seem more legitimate. If a mercenary spent hours working improving his strength he would hit harder in general, right? If a Tech Mage were to spend hours becoming more aware of how machines work, and increaing his ability to absorb and transfer energy, he would be able to throw a stronger plasma bolt, yes?




Exploding Penguin -> RE: Base Class Stat (12/14/2015 21:09:59)

Not supported. This is why there are more strength-scaling skills on merc than with most other classes, for example. It just means the class is more suited to that type of stat build but is by no means weaker if it opts for another type.

Your suggestion would make it so that people straight up lose efficiency if they don't go with the thematic stat of the class.




Silver Sky Magician -> RE: Base Class Stat (12/14/2015 21:20:12)

I don't understand this suggestion. Nor do I see how it is either necessary or beneficial.




Remorse -> RE: Base Class Stat (12/14/2015 22:20:13)

I agree with penguin.

Plus i think we need to be focusing on increasing build variety. Not reduce it.




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