AQ3D Trading System (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion



Message


Christophoses -> AQ3D Trading System (12/16/2015 2:50:34)

So how does everyone feel about AQ3D having a trading system planned? Could this be a wise idea, or a really big mistake?




Rezilia -> RE: AQ3D Trading System (12/16/2015 4:42:15)

It depends on the currency system.




PeterlaRouge -> RE: AQ3D Trading System (12/16/2015 19:30:42)

There are some more exotic items where trade could be a problem. But being able to trade the more mundane items would be nice.




Guardian Patrick -> RE: AQ3D Trading System (12/16/2015 19:33:54)

why not? it's not build in Flash lol




speedmeteor101 -> RE: AQ3D Trading System (12/16/2015 19:41:34)

I'd imagine there would be status for weapons like a box that says, "trade-able" or "not trade-able."




Christophoses -> RE: AQ3D Trading System (12/17/2015 18:28:44)

In my opinion there should be a trading password that you need to input when you want to trade an item. This would eliminate losing items in case someone gets a hold of your account password.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125