Cysero -> RE: Design Notes December 15th, 2015 - AQ3D was Greenlit on Steam (12/17/2015 14:00:28)
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First, it's very important to understand that we may not even have Carnax. This is not a rehashing of old AQ, DF or AQW stories. So, IF we end up doing Carnax it might take a different form. Hopefully it will differ at least a little because I never found a head of cabbage with chintacles very threatening. Obviously it couldn't be too different if we want to remain true to the spirit of the original, but we're updating stuff. Could be one of the other Carnaxes that were hinted at in AQ lore. Expect changes. With that in mind, it's a very popular quest chain from AQ classic and we would LOVE to do our take on it. Because of the current limitations of developing for mobile, building a large city would indeed need to be divided into different smaller digestible sections, but it's not like each section couldn't be a comfortably large and explorable section. Neighborhoods, essentially, the way real cities are. The Great Market, the Highborn hills, the Slums of Stone, the Crystal Temple, a sewer system woven into the blood vessels on its back, etc. Just pulling stuff out of the air, but as the lead writer for AQ3D that's kind of my thing. As to actually fighting Carnax... that presents a challenge, but not an impossible challenge. There are options and tricks that can be used to present a convincing battle against something that large in 3D that we've never gotten to use before. -C
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