Gifts reworked (Full Version)

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Thylek Shran -> Gifts reworked (12/19/2015 12:39:55)

Some possibilities:

  • Daily cap for receiving gifts.

  • Reduce the gifting days down to 1-2 weeks instead of four weeks.

  • Gifts get shared randomly between all online players on the server.
    -- -> No interruption for PVP and NPC duels (alot more duels)
    -- -> People dont have to farm gifts and get bored and annoyed
    -- -> Less division and hate between gift receivers, non gift receivers and gifters
    -- -> Gifters cannot abuse their power anymore by playing with the community
    -- -> Alot less begging, flaming and trolling
    -- -> Less lag

  • Dynamic gift prices depending on how many characters are in the room. 3 varium per gift and player.
    -- -> Gifters cannot gift themself
    -- -> Minimum of 20 players per room to reduce abuse with alts
    -- -> Real micropayment = alot more players would share gifts
    -- -> Gifters could choose more exactly and dynamic whom they want to gift
    -- -> No waiting for a set ammount of characters to gather until gifting is money efficient
    -- -> Gifting in homes (and only for friends) possible

    Twitter poll: Do you enjoy the gifting event ?




  • The berserker killer -> RE: Gifts reworked (12/19/2015 14:27:16)

    I like it the way it is except I cant receive gifts in battle




    Mother1 -> RE: Gifts reworked (12/19/2015 15:23:07)

    Interesting suggestion, however unless the staff wants to put a limit on how much money can make a day I seriously doubt they will put a cap on how many gifts can be received. Remember gifters also get gifts as well.




    Thylek Shran -> RE: Gifts reworked (12/20/2015 13:34:47)

    I added this possibility:

  • Dynamic gift prices depending on how many characters are in the room. 3 varium per gift and player.
    -- -> Gifters cannot gift themself
    -- -> Minimum of 20 players per room to reduce abuse with alts
    -- -> Real micropayment = alot more players would share gifts
    -- -> Gifters could choose more exactly and dynamic whom they want to gift
    -- -> No waiting for a set ammount of characters to gather until gifting is money efficient
    -- -> Gifting in homes (and only for friends) possible




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