EpicDuel - Things to consider (Full Version)

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Draxios Xilo -> EpicDuel - Things to consider (12/20/2015 17:29:41)

Cores - so many cores affect the game to dramatically, such as, Azreal's will, and Ice Shield. When I see these cores in action all I can think of is, "How?" How did no one think "we should rethink how this will affect the game."

Cores like these make most actions in a fight made before it's use pretty pointless, as it can make the difference between a loss and a win.



Bots - Some bots are way to powerful and make others seem dull, pointless an weak. Infernal android is one example.



Repetitive Fights - The new thing is supreme support builds on mercenary's, Godly dexterity builds on bounty hunters (Change stun grenade to improve with support.)
Cyber Hunters, Techmages and bloodmages seem well balanced. Though the cool down on battery backup should be increased by 1.

Max energy is still a stat no one cares to put points into. Infact if you do place points into the stat, people will call you a noob. Please create an incentive to get players to be more diverse. Maybe having more energy adds a small percentage in damage buff to all skills.



A tiny thing that should be looked at. Skills should end with 0 or 5 if it doesn't improve with a skill. Example: Field Medic when a character is level 40 heals 408 at skill point 1. Make it heal 400 instead. I know this isn't to important, but it bugs me.




Cookiesaregood -> RE: EpicDuel - Things to consider (12/22/2015 17:24:51)

I do agree on there being a reason to increase max energy perhaps increase energy costs for all skills should help and can also bring off the energy meta we are in.




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