Energy Multi for Merccs (Full Version)

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The berserker killer -> Energy Multi for Merccs (12/28/2015 15:13:00)

Mercs already have a P skill, bunker buster. Their multi should be E in order to allow them to have more variety with their skills.




shadow.bane -> RE: Energy Multi for Merccs (12/28/2015 17:09:46)

an energy version of artillery strike ? sounds interesting ...




Exploding Penguin -> RE: Energy Multi for Merccs (12/28/2015 17:18:18)

No because it removes diversity from classes if we all follow the "every class should have x types of options." Doesn't even matter honestly because people aren't polarizing their defenses as much as before.

Classes need to have extremely distinct strengths and weaknesses in a variety of fields and this can be viewed as one of mercenary's (as well as CH's) so leave it be until it actually becomes a problem should the meta somehow shift to people polarizing their defenses. Only build I can think of that does it is dex BH.




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