Class Changing Cheevos (Full Version)

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Lord Machaar -> Class Changing Cheevos (12/30/2015 2:26:48)

Class Master I: Change class (currently available).
Class Master II: Change class twice.
Class Master III: Change class 4 times.
Class master IV: Change class 10 times.


Class -----: Change to 2 different classes.
Class------: Change to 4 different classes.
Class------: Change to 6 different classes.
-
----- : Still open for name suggestions.

The amount of rating points given is debatable.

This idea could also motivate players to change their classes and try new builds.




RageSoul -> RE: Class Changing Cheevos (12/30/2015 6:11:08)

I support this but ....

quote:

This idea could also motivate players to change their classes and try new builds.

For them to be motivated , there needs to be huge and very noticeable mechanical differences to make them worth switching first .




The berserker killer -> RE: Class Changing Cheevos (12/30/2015 11:11:52)

Sorrry I don't support since it just seems a little redundant. Maybe have Achievements for each class that's based on how many wins you have achieved with that class




Lord Machaar -> RE: Class Changing Cheevos (12/30/2015 12:43:37)

This cheevo would be an incentive for players to try new classes, ofcourse as RageSoul mentioned, the classes themselves should give players reasons to try them, and beside being unique, there is the competitivity part, classes like mercenary and CH are hard to play with at low ranks.

From all this, to me, the only doable procedure is making Class Master cheevo tiers, since we don't have enough testers to make balance better. Mecha Mario as I heard is in a vacation, and when he comes back, he will need at least 3 months to remember how ED is played, and another 3 months to read what players suggested, and another 3 months for testing, and in the last 3 months, where the update should take place, ED devs would need testers to test their new apping game. For instance now we have Biobeasts, which all of ED testers are focusing on. In the future only god knows what will come.

I've decided a long time ago to quit suggestions, or reply to them, because since when one of them got implemented? Exactly. Therefore I tend to give suggestions that are easily implemented, and you can't really expect much from such suggestions, but redundant, cliché, etc... More complex suggestions were given by players by they are rejected due to engine limitations, or devs having no time.

So I think it's better giving simple suggestions and having a chance at least for them getting implemented, something is better than nothing. Or give more complex suggestions that will never be implemented, then ask why and start complaining. Well the reason is pretty simple and we can't really do much about it.

quote:

Maybe have Achievements for each class that's based on how many wins you have achieved with that class


This is a good suggestion too. Class master would be for changing classes. And then we would have Mage master, Bounty master and Mercenary master, each cheevo shows how many wins you did with each class (Tier-cheevos).




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