speedmeteor101 -> Parkour in AQ3D (1/7/2016 13:45:04)
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So I recently suggested parkour (with more detail) in the suggestions thread, but it's still been on my mind as I wonder what potential it could have in aq3d. http://forums2.battleon.com/f/fb.asp?m=22086325 So I basically went from broad to specific, but that's besides the point. Right now, in AQ3D it's only jumping everywhere, which is okay, because it's in alpha and they have other things to do, but I think to help make the game a little more 'fun' [especially since we know we will only have 5 skills] they could use a more in-depth parkour system. Artix did say he planned to have parkour be a bigger part of the game early on, but I don't really see jumping as the most exciting method. I think real parkour could sort of compensate for the lack of skills as it wouldn't take p the same amount of space as they would and I have many more reasons I mentioned in my post up there. Does any body else agree or see the point I'm making? Or is it not really important at all? I think this could "make or break" the future of parkour for the game so I wanna see how everyone else values it. BTW I sort of like to compare the potential to the basics that you get in a good fps like far-cry, and then the main components of the more advanced games like Assassin's Creed and Mirror's Edge. And This also shows a lot more potential for the 'interactive environment' we know we'll be getting thanks to kickstarter, in my opinion.
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