The passive of omega gear. (Full Version)

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racing.lo.mas -> The passive of omega gear. (1/10/2016 22:48:53)

Baby yeti charger and Dark yeti charger are the passive of these weapons, what they do? Give an extra 10 damage to Omega baby yeti and Omega dark yeti.
It isnt a big amount and all of you know that yetis aren't so good now a days. There are other options with a better core that works with most of builds, while yetis just works vs supp and sometimes maybe vs dex.
My suggestion is increase the extra damage given by these weapons to at least 50. If the passive was a bit better, some players with the omega gear would get seduced and use this bot again.




Exploding Penguin -> RE: The passive of omega gear. (1/11/2016 19:38:43)

50 is a ton, I would say maybe something like 30 is already being very nice. Or just change it entirely to something else. I think maybe changing the way the bot actually functions with the core would be more interesting, such as reducing the damage of the opponent's next aux/gun attack by 15 every time they are hit by the yeti (resets back to -0 damage reduction when they use their ranged attack)

But along with a slight buff to the core, the yetis themselves should also get fixed to be more applicable with builds in general. When they first came out they were great on dex-focus builds since it forced opponents to strike you more often than they wanted to often resulting in a block, but now that there are so many stall options it just isn't that useful anymore.




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