Stat Limits, not stat requirements. (Full Version)

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Foulman -> Stat Limits, not stat requirements. (1/12/2016 7:49:35)

I think that every build should able to use every class skill. So why don't we replace stat reqs with stat limits? For example, Support nukes require you to have less than a certain amount of energy and health. Poison skills could have limits like needing less STR/SUPP to use.




Mother1 -> RE: Stat Limits, not stat requirements. (1/12/2016 9:06:06)

Could you please explain how this isn't any different than the original stat requirements? Cause no offense this sound just like having requirements but in a different way.




Exploding Penguin -> RE: Stat Limits, not stat requirements. (1/12/2016 19:57:48)

And then everything spirals towards focus builds...

Is there a reason why this is BETTER than having stat requirements? Sure it fixes some problems but it potentially introduces different ones as well, ultimately making barely any difference.




Foulman -> RE: Stat Limits, not stat requirements. (1/13/2016 18:44:16)

It would help reduce the OP'dness of some skills by limiting the stats that are used to abuse it. Toxic grenade is abused by STR and SUPP builds, Artillery is OP because there is so much energy and health. The stat limits won't be the stat that each skill improves with. Instead, they'll be the stats that indirectly make those skills easier to use. So a Stun Grenade would have no limits on Dex, but it might need Tech below a certain amount, and EP under a certain amount. This would give everyone more counters to every build.




Exploding Penguin -> RE: Stat Limits, not stat requirements. (1/13/2016 22:48:16)

Fair enough. I guess I could support since it's quite interesting to say the least. I'm just not very fond of how literally every suggestion these days are depolarizing towards focus builds.




Xendran -> RE: Stat Limits, not stat requirements. (1/14/2016 1:48:05)

This does nothing but limit builds even further, making build variety even less than what it is.
OP builds should be handled by stat and skill rebalances, and/or the INCREASING of available builds.




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