Carandor -> Katar of Fire (1/23/2016 8:04:13)
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Katar of Fire «0% Proc Melee Fire claw. Can burn the monster.» Location: Celestial Haven Armory (Basic) (10, 30, 50) ; Celestial Haven Armory (Advanced) (70, 90, 110, 130, 150) Type G
Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
Price 36 107 672 5235 42016 338555 2729352 22004697
Sell 18 53 336 2617 21008 169277 1364676 11002348 Type: Melee Element: Fire Damage 6-11 10-17 13-21 15-26 17-30 20-32 22-36 24-40
BTH 1 4 6 9 11 14 16 19 SPECIAL None EFFECT All normal Player attacks gain +3 BTH and deal *85/88 damage. Instead of the *1.09 damage due to not having a Special, there is a [hits connected] / [hits attempted]*46.6% chance of Burning the monster. The monster can resist with a save at a +0 bonus*:Level: PowLvl vs MonsterLevel Major: YourSTR vs MonsterDEX Minor: YourLUK vs MonsterLUK If it fails the save, then it becomes Burnt** for 2 rounds. Fire-element monsters and monsters with ≤0% Fire resistance are immune to these effects***. **The level of the burn is equal to the weapon's Power Level, it has a power of 2, and it lasts for 2 rounds (if Fire Burn is already applied, it divides the total 4 Power among the current duration of the existing Burn), dealing the listed Fire damage each turn: G
Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
BurnDmg 1-4 3-14 4-26 6-41 9-61 11-75 14-90 18-109 ***Your foe avoids the worst flames of your blazing claws. ***Your blazing claws have burned your foe! ***Those aligned with Fire are immune to the burning flames of your claws. DESCRIPTION A set of vicious fiery claws firmly attached to a metallic glove, these claws can burn any foe they come into contact with! [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Katar_of_Fire.jpg[/image] Numbers thanks to Zephyros and Ash. Additional thanks to In Media Res and battlesiege15. Correction thanks to alchim. Write up and image thanks to Bu Kek Siansu. Updates May 23, 2014: The weapon was Released.
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