Lord Machaar -> War Damage Interval (1/28/2016 8:27:20)
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I was surprised by the damage dealt by 1 normal bomb by an exile player. http://puu.sh/mMHLE/e0f96b8a22.jpg The top damage interval legions have is 27 - 36, while as you can see in the screen, an exile player is doing 45, while an other did 44, which probably means this is the average. The damage interval for exiles would be 50 - 37 or something. I hope the devs re-release the war explaination, because seriously I have no idea what am I playing, it has been one year since the last war, and I don't what tower stands for what function. Is this low damage interval due to the bad choice of the tower, or the damage interval is related to how many players in the alignment? What makes me think that this low damage interval is due to the low player base in legions side and not the bad choice of the tower, is because at the first days of the war, damage interval in legion side was 50 - 40, then it went down hills after the days went by, which is probably due to the awful war system we are playing. The low damage means normal bombs are totally useless, even with war commander, basically you spend 2k credits for a war commander core to get 300 influence if you are lucky. War rally happens 2 times a day, one of which is at reset while there 150 players, 125 of them exiles. How devs are planning to fix these war loops if they can't do it now? day after day, it will become harder and harder, as players keep quitting, therefore any incentive to fix the war will fail. Leaving the game with 0 continuous events, and one update each 2 weeks, that is moslty a power weekend. I mean if the game loses the war feature, it will go down hill with bi-weekly updates that are featurless with a whole bunch of coreless useless weapons, added up the tens of hundreds we already have.
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