Frustration (Full Version)

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Capture -> Frustration (1/29/2016 22:22:57)

This current low server population is kind of getting annoying. It's literally impossible to win right now because the only person near my level and online is this one support mercenary who's 3 levels higher than me and obliterates me in 3 turns. -_- Incredibly frustrating...




Daph Duck -> RE: Frustration (1/29/2016 22:49:41)

Yes its annoying but what can we do about it. We cannot just buy people in a can and then pour it into the server like chicken soup we must come up with ways to increase the playerbase by making epicduels more attractive which is unfortunately not possible. As for your support mercenary problem what class and level and build are you we cannot help you unless we know these informations




goldslayer1 -> RE: Frustration (2/4/2016 23:55:15)

There used to be an alternative way towards getting wins when server population was low, or when you find yourself in the situation you are now.
It was NPCs, but that was removed.

Something that I dont understand why. And was generally a change that pissed a lot of people off.
They took away NPC wins/losses because it increased win %s.
Then they hid the losses from player profiles to not show win %s.
Two things that just contradict each other.

To some old players, the Omega update would be a little less insufferable if they had the option battling NPCs for wins.




Lord Machaar -> RE: Frustration (2/5/2016 5:34:28)

NPC wins no longer counting into 1v1 record is a great thing, because;
1- botting.
2- npc battles are easier, pvp battles require more effort, well at least, than 4 turning Big Tuna 100 times a day in about 1 hour. 100 PVP wins could take up to 5 - 4 hours.
2 factors that are self-explicit, there aren't 250 ways to fix them.

NPC wins do count toward an isolated record which is a great thing.




SouL Prisoner -> RE: Frustration (2/5/2016 5:51:57)

^having lots of NPC counts isn't exactly cool. Rather makes you look like a lifeless noob. NPC count visibility is like a punishment for NPCing.




Lord Machaar -> RE: Frustration (2/5/2016 7:37:04)

^ I didn't say having lots of NPC wins is a great thing, I said "NPC wins counting in an isolated record" is a great thing, which means you can easily seperate between someone who farms/bots NPCs and one who doesn't, bragging rights in other words.




SouL Prisoner -> RE: Frustration (2/5/2016 8:02:08)

^When NPC wins don't count towards you're record, then what's there to brag out?? and what's the purpose of having a separate NPC record?? Hence my point.

quote:

Rather makes you look like a lifeless noob. NPC count visibility is like a punishment for NPCing.




Mother1 -> RE: Frustration (2/5/2016 8:06:00)

@ Soul prisoner

People begged for NPC wins to come back when they were removed originally. So the staff eventually made it so NPC battles would do so. However they did it in a way where it would count but not the way the masses originally wanted.




Lord Machaar -> RE: Frustration (2/5/2016 8:19:25)

I talked about bragging out, as those who do PVP can brag out not vice versa.

quote:

Rather makes you look like a lifeless noob. NPC count visibility is like a punishment for NPCing.


That's exactly the purpose of this move. Otherwise who will do PVPs again?

I suggest that NPC and PVP seperation gets more depth, in other words, experience gained through NPC wins do not count towards overall experience after rank 20. After that, you can gladly say to a player with 40k NPC wins and is a rank 1, a lifeless noob. But as long as NPCs do give you a PVP advantage in an indirect way through ranks, well your quote is not really that much accurate.




shadow.bane -> RE: Frustration (2/5/2016 8:39:49)

npcs in delta were manually done not botted ! name me an npcs botter back in delta ? it wasn't 100 npcs limited back then it was 15 per hour 5 for each npcs so u could farm 3 npcs in different level range !
right now some chose to do npcs cause several reasons ! u can't lie to me and I can't lie to u " pvp ain't no where near balanced "
there was an easier way to solve this npcs problem and not remove it at all which is npcs battles count towards ur 1 vs 1 record but do not count as a 1 vs 1 win in a leaderboard , and that loses were never gone or even don't count npcs wins at all or something , but like majority of players including me soul prisoner goldslayer1 machaar every other old player has done npcs back in delta , which led to some well not some but a lot of players quit ed , along side with removing passives and battle influence tokens and flag captures ! if there was any near fixes to those I mentioned trust me a lot of old players will be back .




SouL Prisoner -> RE: Frustration (2/5/2016 9:10:08)

The plain and simple reason for one to NPC now is because the game is so imbalanced. Being forcefully thrown into PvP, they might as well as just quit.

Currently NPCing just helps you level up and gain some credits. How is doing that wrong??

quote:

That's exactly the purpose of this move. Otherwise who will do PVPs again?



I don't think many people actually care. (Comical 40k. *No offense bro. I'm NPC noob too and i don't care*) It's better than others seeing all those NPC wins, then you alone seeing all those PvP loses.




Lord Machaar -> RE: Frustration (2/5/2016 9:27:38)

quote:

Currently NPCing just helps you level up and gain some credits. How is doing that wrong??


Botting, and because on the front page of ED, there is a big white sentence written: Player Vs Player Online Battles, it would be ironical for a game with that header to promote laregly for NPC battles.

Want to promote for NPC battles? Even remove PVP battles? I really don't have a problem, just remove that sentence, and say that the game is a look-alike AQW, in that case, I will stop playing the game, because the sole reason I'm playing it has been taken off, thus why am I not playing AQW? AQ? DF? and etc...

The devs can't run from primordial situations like fixing balance, sure, the game is imbalanced, there are 2 ways to fix it:
- Make it a 2nd AQW game, I have 0 absolutely problem with that.
- Fix the game, not promoting for NPC battles is one of the first steps to do that.

It's a simple equation, there aren't many options to solve it.




SouL Prisoner -> RE: Frustration (2/5/2016 9:50:27)

The game is enough fixed. Leave it alone for the love of god. We have already seen how this "fixing" goes down every time they try to fix it. And if botting hurts (idk how.. ) that much, then there are other ways to fix that.

And honestly if someone is botting, how exactly is that affecting the game?? I mean it's not PvP botting. After all the botting and leveling up, he's gonna end up doing PvP. I't not like there's trading system. And more over on what grounds you're calming this whole botting racket going on? What sort of suspicious thing did you see that you ended up with this conclusion??




Lord Machaar -> RE: Frustration (2/5/2016 10:11:13)

quote:

The game is enough fixed. Leave it alone for the love of god. We have already seen how this "fixing" goes down every time they try to fix it. And if botting hurts (idk how.. ) that much, then there are other ways to fix that.


Sure sometimes the devs implement weird fixes to the game, e.g the last war rally nerf, but then what do you suggest for the game to be fixed? You just stated that the game is imbalanced, and now say it's perfectly fine? The devs are the only ones who can fix the game, we can't borrow another ones, sure devs screwed it up more than once, but did great things more than once too. Leaving the game as it is, is not an option, doing so means the devs chose the death verdict for the game (which is currently the case).

quote:

And honestly if someone is botting, how exactly is that affecting the game?? I mean it's not PvP botting. After all the botting and leveling up, he's gonna end up doing PvP. I't not like there's trading system. And more over on what grounds you're calming this whole botting racket going on? What sort of suspicious thing did you see that you ended up with this conclusion??


I said: "But as long as NPCs do give you a PVP advantage in an indirect way through ranks,"

For how long the legendary system has been implemented for till now? 2 - 3 years, in the span of this period, the amount of high ranked players gets higher and higher, making this system worst day after day, for the reason that chance of meeting a high rank player is huge, and for a rank 1, that's pretty much a loss. Especially with the low player base the game is at now, that % is even bigger.

Sure NPC botting doesn't affect PVP directly, but it does indirectly, if you do simple math, farming big tuna 100 times a day grants you 1.2k EXP, farm in powerhour and that would mean 2.4k EXP. That's one day of farming/botting NPCs, 2.4k EXP, which means in 3 days you can merely reach 1 rank, in 30 days that's 10 ranks, and in 3 months, 30 ranks, easy peasy, without doing anything. That's without also mentioning the varium EXP boosts, add that up, and that's 30 ranks in 2 months, 60 ranks in 4.

This means, that day after day, week after week, month after month, the game gets worst thanks to this flawless "Legendary system", and as I said, the system is great on short term but not long term, as it is easily abused by botting, meaning that more high ranked players, legit ones but especially botters will reach rank 60 in no time, returning back to PVP, to farm low rank players, low rank players will quit, and that's how botting affects game indirectly in a bad way.

My suggestion to not count EXP gained through NPC battles in the overall experience after rank 20 is a simple solution to make the legendary system unabusable on the long run. This way less and less NPC botters would've reached high ranks and now farming low rankers in PVP. Well, I can say many names, but that's not allowed I guess, PM me if you want names.

Gaining EXP through NPC battles and gaining PVP advantage, I mean just stop here and you will see how illogical it is, this is the main reason why legendary system sucks at long term, maybe remove that, but it's too late, too late to implement any suggestion. The only solution is a total revamp.

Alright, let's get back to why address "Legendary System" instead of "Botters", wouldn't it be easier and less head cracking? Yeah, well, ask bigger companies why they aren't doing that, why they aren't fighting botting instead of building their game in a way that isn't abused by botters. When I say bigger companies, in charge of FPS games especially, we are talking about multi-million companies with thousands of staff members, more experienced than the small team of AE, so maybe if we find a definitive solution to botting, we can stop worrying about this, but that's not the case till now, botting programs are getting updated, and better, day after day, find a way to stop them, and they will get back with 1000 more ways to dodge that.




SouL Prisoner -> RE: Frustration (2/5/2016 10:32:15)

But the main question is how do you know players are botting?? Just because you see many players with high level ranks, doesn't mean their botting... And how many are botting?? There's hardly any players online on an average day and out of that how many are botting???

I don't think this is any kind of crisis that needs at most ASAP attention. I'm sure there's bot prevention softs installed on servers and Dev's are always monitoring that.. and to be honest, this ranks is all players fault. When level cap used to be raised, players used to get max in like a day or two and then beg on forum to raise it again. So Dev's gave them infinite raise and now everyone is regretting and whining over that issues it caused. I was always, totally against the whole level raising, because it only created more imbalance And when legendary mode was out, i told the very much obvious problem it was going to cause and it did!

It's like that saying *Be careful what you wish for. Who know when Dev's might listen to you.* Other than that... This complaining is never going to end. So i vote for adding new features instead of removing/twerking the existing one. Because that never worked in past and never will. And this apples to all MMORPG games, not just ED. (*RuneScape*)




Lord Machaar -> RE: Frustration (2/5/2016 11:16:03)

There are easy ways ways of knowing if X player is botting or not. Just hover around the most famous NPCs that players farm, you can clearly see the number of players, the tricky part about botting NPCs is that it isn't easily detectable as botting PVPs, what is the difference about farming and actually botting NPCs? You end up doing the 4 same moves against Big Tuna, whether you are botting or acutally farming that NPC, the only way is to see if the player is interactive, most players do not reply in that place, coincidence? I think not.

Well, lemme reverse this, how do you know players are not botting? Exactly. Maybe you are an optimist person, that thinks every person on this planet is an angel, well I totally respect your way of seeing life. But just because durg smugglers aren't smuggling drugs on yellow or pink cars or carying them out in their hands while passing borders, doesn't mean drugs aren't being smuggled, you can't see it before your eyes, but it is happening.

The thing is, when no lifers reach the level gap and "ask for something" to do after they do that, sure that's a legit demand from a minority of the game, but does that necessarily mean we need to screw the game to fufil that demand? There were many other suggestins that are totally harmless, you can even see them here:
- Ranks that open special shops.
- Wars.
- Special events.
- Legendary battles (fights).
- Special features.
- Credit sink cheevos.
- NPC ranks only, that open special features and give advantage against NPCers for those who love to bot.
-...
Huge set of possibilites that could entertain a minority, that plays in a hardcore way, without even harming balance in a very direct way.
Implement these, and the game then can offer bots for players in a varium package, and by then, I wouldn't give a flying potato if anyone is botting or not. But as long as botting affects the game's balance directly. Well..




Battle Elf -> RE: Frustration (2/5/2016 12:31:43)

Complaint or whining threads are not allowed in the ED GD. Threads that lack constructive criticism, like this one, will be locked or removed. The ED GD is NOT the place to vent your frustrations. You are expected to participate in a civil and respectful manner.
Please refresh yourselves on the ED GD Rules and =AE= Comprehensive Forum Rules.

From the ED GD Rules:
quote:

Constructive Criticism

  • What is it?
    Constructive criticism is being able to process and offer your own thoughts and opinions in order to give courteous and friendly feedback. This is done by explaining what you like and dislike, while at the same time providing feedback that is useful. This is what separates constructive feedback from ranting/complaining and flaming.

  • Does it help? How?
    Yes! Constructive criticism helps because not only are you giving feedback about what you don't like about a quest/event, but you're also giving feedback about what you DID like in the quest. Feedback could include on such topics as statistics, more dialogue, more explanatory cutscenes, more fights - everything that quests or events would normally include. This gives the game staff a better idea on future improvements.

  • Example of Constructive Criticism:
    "I didn't partularly like this war because it felt too empty. To have made it better, I think the staff could have had a 50% cutscene to unlock rather than just a shop to progress the storyline. As it was, I personally was a little dissapointed that this war felt more rushed than previous wars, however I do understand that the staff had a lot on their plate when making this release.
    That said, I greatly enjoyed the boss fight, the animations and art fit perfectly with the song that was playing in the background. So while not one of the best wars DF have done, I still enjoyed it. Thank you, DF staff!"


  • Example of Unconstructive Criticism:
    "I didn't like this war at all. What were the staff thinking? The items in the shop were ugly, overpriced and were bugged!! No cutscene? That was never done before and it is not how it should be done ever. Seriously, doesn't the staff ever listen to us?! The boss fight was too hard and took forever to beat :( And there was no sound. I dont think the staff even care anymore. Best war ever /sarcasm I hate this game D:<!"


  • Locking up.




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