The berserker killer -> RE: Juggernaut fix. (2/4/2016 19:49:33)
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Tbqh Jugg isn't completely impossible. Its just extremely difficult, as it really should be. I feel like the majority of Level 40s want Juggernaut to be a walk in the park and blatantly farmable (like how it used to be). I support a change in the levels that we fight at lvl 40, but I think an easier fix and a more meaningful one is to just implement more legendary stats that can be used specifically for a battle mode. I mean lets be honest here. That's really how we should go about fixing balance as opposed to making things universally easier. So what do I mean? Well upon clicking legendary mode it will open up a window with 3 tabs that you can click. You can click 1v1/2v2/or 2v1. Now, from there, you can apply your legendary stats however you please with a slight change to whichever mode that you picked/chosen. Lets go into depth, shall we. For 1v1 we currently have: Primary +30, Aux+40, Defense+30, Resistance+30, Sidearm+40, Robot+40, Energy efficiency+10, Medical Mastery+20. For 2v2 though we could have different legendary stats (whatever they choose). And for 2v1 we could have different legendary stats too. Each legendary point implemented will only work for that mode. Meaning that I can put half my slots in 1v1 and 2v2 legendary mode, but 2v2 legendary mode wont work in 1v1 and 1v1 wont work in 2v2. This way underdog cant get affected. Now if you have all your legendary points in 2v2 legendary mode and then 1v1, well that's just your fault. You should change your stats back. Now yes that does mean you will have to buy more slots. But it also means an easier and faster way to balance out 2v2 and jug fairly without radically affecting their difficultys.
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