Fireball buff. (Full Version)

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racing.lo.mas -> Fireball buff. (2/3/2016 18:59:43)

First of all it remove the "advantage" of ingnoring 5% of defense/resistance (it's practically nothing). So lest take it, and here comes the buff:

Make it to give an extra 10% reward in next attack. With an extra 10% reward I mean:
-Extra 10% damage.
-Extra 10% life steal if mark of blood is on.

Example:
Lets imagine that you would do 200 damage with a normal strike. If you use fireball and then you strike, you will do 220 damage (+20 from 10%). And if mark of blood is on, you will get an extra 10%.
At level 7 it gives 27%, and if you have used fireball, it will give 37% in your next turn. So following the example, you will get 81 health from that attack.




Exploding Penguin -> RE: Fireball buff. (2/3/2016 20:55:29)

Buff defense ignore instead of giving it more damage, BM has really low base damages on most skills except for plasma cannon so it doesn't have many solid answers to very tanky opponents.

I like adding the lifesteal part to it.




racing.lo.mas -> RE: Fireball buff. (2/3/2016 21:07:32)

It would add an extra 10% damage to ALL attacks.

But it think that mark of blood, fire ball and bludgeon might be a good combo.
Well if you think it wont be enough then we can increase it to 15%.
My first idea was giving 25% but it was too op.




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