Four Simple and thorough War Ideas (Full Version)

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The berserker killer -> Four Simple and thorough War Ideas (2/10/2016 19:16:11)

The point is, this isn't a war. As some constructive criticism I highly recommend that we implement flags for now and, while players are distracted, devs go back to the drawing board on how to make war fun.

But if we absolutely can not bring back flags then there are a few ideas I have that are time and cost efficient which will

1) Decrease the pay-2-win advantage in the current war system
2) Keep the profitability of the war system up to allow continued development of other aspects of EpicDuel.

My first idea is to have additional Tiers.

5k inf=10k creds, 10 tokens, cosmetic
10k= 20k creds, 20 tokens, cosmetic
20k=40k creds, 40 tokens, cosmetic
40k= 80k creds, 80 tokens, cosmetic
80k=160k creds, 160 tokens, cosmetic
160k=320k creds, 320 tokens, cosmetic
320k=640k creds, 640 tokens, cosmetic
500k= 100k creds, 1k tokens, cosmetic
1 Million= 1 Million Credits, 2k tokens, cosmetic and an "Unlimited War Commander"

That suffices as a war prize and would really encourage players to pvp.

My second idea is to DON'T BRING BACK FLAGS. That's right. Don't bring back flags. The reason I am saying that is because if I really think about it, we basically have flags now. Just a different system. So the real idea to be implemented for this suggestion is to Create Leaderboards on each objective, similar to how flags were which depicted the top 5 most influential players and to, also, depict the flag of the most influential faction near that objective.

My third idea, which may be the most difficult to implement but also the most beneficial is to make Exile and Legion Leaderboards entirely different . What this means is that instead of 1 Faction Daily Winner for any battle mode, their will be two: The top Exile and Legion Factions. My reasoning behind this is because it could potentially even out the sides by primarily focusing on what players want: an advantage. Currently, the playerbase has dropped so low and competition has ceased to the point where nearly

- 600 wins are required to win a 1v1 faction daily

- 200 2v2s

- 50-100 juggernauts.

The top factions who are doing the 600 1v1s, 200 2v2s and 50-100 juggernauts happen to all be exile nearly every single day.

So, ive done some recording/observing and noticed that the top legion factions on the daily leaderboard are only reaching a maximum of

-300 1v1s

-80 2v2s

-20 juggernaut wins.

Notice how different the numbers are.

Now players love rare equipment/items which is a primary reason as to why many of them are coming over to exile. However, before this system, players loved something even more:Winning. By implementing a feature that will make legion and exile dailys different, switching to legion would be appealing to most players because of the low win requirement . Meaning that 10, players may switch over, win at least 10 dailys, and once they become popular and talked about more and more in the ED realm (amongst players) they will try to recruit and more and more players will start to think that they can do the same thing. Meaning even more players will switch over to legion to the point where the sides will, undoubtedly balance themselves out .

I am aware this may seem "unfair" to factions in the past but that's the past and things are changing. Things evolve, we adapt, and we change. No ones stripping away their legacy. For the sake of this game, this is the way to go.

Maybe we can implement a new leaderboard known as "Universal Domination" which will be awarded to the Top Faction, in all of ED (meaning of both legion/exile), with the most wins overall. Meaning that if Faction X(Exile) and Faction L (Legion) are 1v1ing and Faction X gets 2300 wins and is in 1st place, while Faction L gets 2100 wins and is in second place, then both factions get the Daily Win however only Faction X (Exile) gets the Universal Domination point.

Those are my 3 ideas:

1) More tiers

2) Leaderboards on objectives

3) Legion/Exile daily boards are different

Every idea I have suggested is, I believe, completely do-able and will require the most minimalistic approach and work while attaining both goals.

I also had a 4th idea of implementing something similar to Dragonfable: PVP Drops that we collect and can turn in similar to Dragonfables PVP shops . If you aren't familiar with the shop, allow me to introduce it to you.

The shop works in tiers meaning that for every weapon/item there is an upgraded version to it. What makes this shop difficult though is that you can't just buy your way to the top and get the highest tiered weapon. Each weapon is a pre-requisite for the next one meaning that everyone has to start off at the base.

So, say if "Blade of Awe I" to "Blade of Awe X" (Roman Numerals) is in the shop. I have to purchase "Blade of Awe I" which will cost something like 100 PvP drops and 1000 Credits.

The next step, the next item, is "Blade of Awe II" (Once again, following Roman Numerals). In order to purchase "Blade of Awe II" the requirements/cost would be 100 PvP drops and "Blade of Awe I".

Meaning that for "Blade of Awe III", the requirement/cost would be 100 PvP and "Blade of II". So on and so forth.

Now this shop would be extremely effective, however it has one downfall as it Encourages a Play to Win environment. I am not sure if the devs are willing to take that approach.

Each weapon won't have it's own unique stats, of course not, but each blade of awe will offer a core that increases in damage by 1% for each tier.

I'm not saying that we have to have "Blade of Awes" or even swords with cores in the shops. If anything we can implement a War Bot, which is the War version of Vendbot. The only difference between Warbot and Vendbot is that WarBots items are way more extensive then Vendbots since WarBot will sell tiered versions of each core that vendbot has to offer.

Let's go a bit more in depth.

Vendbot currently offers:
Mace:
Basic Club Free

Staffs:
Apprentice Staff Free

Wrist Blades:
Light Blades Free

Skill Cores:
Aim Assist 6000 Credits
Aim Assist 295 Varium
Auxiliary Mastery 6000 Credits
Auxiliary Mastery 295 Varium
Concussive Shot 10000 Credits
Concussive Shot 595 Varium
Concussive Shot x25 1500 Credits
Concussive Shot x25 95 Varium
Deflection Shield 6000 Credits
Deflection Shield 295
Dexterity Boost x30 1500 Credits
Dexterity Boost x30 95
Energy Shot 10000 Credits
Energy Shot 595
Energy Shot x25 1500 Credits
Energy Shot x25 95
Energy Storm 10000 Credits
Energy Storm 595
Energy Storm x25 1500 Credits
Energy Storm x25 95
Frost Shards 10000 Credits
Frost Shards 595
Frost Shards x25 1500 Credits
Frost Shards x25 95
Generator 10000 Credits
Generator 595
Generator x25 1500 Credits
Generator x25 95
Gun Mastery 6000 Credits
Gun Mastery 295
Laser Sights 6000 Credits
Laser Sights 295
Lucky Strike (2%) 6000 Credits
Lucky Strike (2%) 295
Meteor Shower 10000 Credits
Meteor Shower 595
Meteor Shower x25 1500 Credits
Meteor Shower x25 95
Nanosteel Armor 6000 Credits
Nanosteel Armor 295
Ninja Reflexes 6000 Credits
Ninja Reflexes 295
Overshield 6000 Credits
Overshield 295
Plasma Meteor 10000 Credits
Plasma Meteor 595
Plasma Meteor x25 1500 Credits
Plasma Meteor x25 95
Primary Mastery 6000 Credits
Primary Mastery 295
Strength Boost x30 1500 Credits
Strength Boost x30 95
Stun Blast 6000 Credits
Stun Blast 295
Support Boost x30 1500 Credits
Support Boost x30 95 Varium
Technology Boost x30 1500 Credits
Technology Boost x30 95 Varium
War Commander x10 2000 Credits
War Commander x10 95 Varium

WarBot would offer everything vendbot has, but tiered versions:
Mace:
War Club Free

Staffs:
War Staff Free

Wrist Blades:
War Blades Free

Skill Cores:
Aim Assist I
Auxiliary Mastery I
Concussive Shot I
Deflection Shield I
Energy Shot I
Energy Storm I
Frost Shards I
Generator I
Gun Mastery I
Laser Sights I
Lucky Strike (2%) I
Meteor Shower I
Nanosteel Armor I
Ninja Reflexes I
Overshield I
Plasma Meteor I
Primary Mastery I
Stun Blast I

The "I" is a roman numeral Digit referring to "One". Every skill, every core will have 7 tiers to it that can be upgraded and achieved with War Drops. I am not going to do the entire list, but I will do one examples so that everyone gets the main idea.

Energy Shot Tiers:
Energy Shot I: An attack that reduces the target's energy by 20% of the normal sidearm damage.
Cost:100 PvP Drops, 5k credits

Energy Shot II: An attack that reduces the target's energy by 22% of the normal sidearm damage.
Cost:100 PvP Drops, Energy Shot I

Energy Shot III: An attack that reduces the target's energy by 24% of the normal sidearm damage.
Cost:100 PvP Drops, Energy Shot II

Energy Shot IV: An attack that reduces the target's energy by 26% of the normal sidearm damage.
Cost:100 PvP Drops, Energy Shot III

Energy Shot V: An attack that reduces the target's energy by 28% of the normal sidearm damage.
Cost:100 PvP Drops, Energy Shot IV

Energy Shot VI: An attack that reduces the target's energy by 30% of the normal sidearm damage.
Cost:100 PvP Drops, Energy Shot V

Energy Shot VII: An attack that reduces the target's energy by 32% of the normal sidearm damage.
Cost:100 PvP Drops, Energy Shot VI


Luck Cores would increase by 1% for each tier. Now I am also aware that it might be impossible to turn in a core once it is implemented on a weapon. A simple fix would be to just allow cores to be removable but I do believe that devs have said that it's too hard to code. In that case, we'll just have to live with it. Yes. That means that unless you have two versions of a specific core that you would like to use, you would not be able to buy the upgraded version if you equip the core (since you cannot remove it to turn in to War bot .

It's not a "Pay to Play" feature or a "Pay to Win". It's more of a "Play to actually Play" or "Play to win".

We can also have tiered versions of armors, swords, anything even cosmetics such as bikes and home items.

PVP Drops (you can call them War Memorials or War Trophies or whatever) `will drop at 5%.

WarBot will look similar to vendbot, just armored or something and more war ready and will only be available during war time. This will give players something to look forward to.




Satafou -> RE: Four Simple and thorough War Ideas (2/10/2016 19:19:16)

So much typing for something the devs don't care about.




The berserker killer -> RE: Four Simple and thorough War Ideas (2/10/2016 19:20:56)

Well I thought so too at first but then again I just really really like this game and I really believe if we keep pushing and are willing to bend a little bit by simplifying our ideas to make things easier for the devs that we can get these things implemented and we can be proud of ED again.




shadow.bane -> RE: Four Simple and thorough War Ideas (2/11/2016 6:42:22)

^ tbh @satafou is right ! cause if they really care they would have done something about it already ... we're just wasting our time in the forums I guess .




Silver Sky Magician -> RE: Four Simple and thorough War Ideas (2/11/2016 6:44:48)

The devs are currently preparing for a grand review of suggestions and issues regarding ED next week, so I'd encourage all to give your suggestions for the game. The devs do care and do listen, and we greatly value all your suggestions and feedback.




shadow.bane -> RE: Four Simple and thorough War Ideas (2/11/2016 7:08:08)

the only thing I want and most want is old system war not this bs one and some good balance and an rng fix that's it :)




The berserker killer -> RE: Four Simple and thorough War Ideas (2/11/2016 11:59:15)

@Bane: I know it seems that way but, even if that's the case, we're not getting anywhere by repeatedly telling them to bring back the old war system so we should stop wasting our time and actually try to come up with alternate suggestions that are more appealing.




shadow.bane -> RE: Four Simple and thorough War Ideas (2/11/2016 13:57:48)

^ if u haven't noticed yet that every idea we get and tell them about it we get a big no ! they do what they want, our opinions don't matter cause if it does we wouldn't be in omega phase right now !




Cyber Dream -> RE: Four Simple and thorough War Ideas (2/11/2016 14:34:49)

@silver Will suggestions we made days/weeks/years ago be looked at? It would suck if we to suggest it again.




One Winged Angel1357 -> RE: Four Simple and thorough War Ideas (2/11/2016 14:44:47)

If it wasn't a recent suggestion and it isn't on the FSI thread it wouldn't hurt to resuggest it with some changes to bring the idea up to date




Cyber Dream -> RE: Four Simple and thorough War Ideas (2/12/2016 1:35:34)

What day is this going to happen? Im going to make a whole thread filled with suggestions my forum friends and I discussed.




The berserker killer -> RE: Four Simple and thorough War Ideas (2/13/2016 18:04:20)

Well I hope these get in it




King Bling -> RE: Four Simple and thorough War Ideas (2/15/2016 8:00:24)

not supported
i cnt reach 500 influence how can i pooisbly reach 50k or 1 million




Lord Machaar -> RE: Four Simple and thorough War Ideas (2/15/2016 12:20:47)

^ If you can't, then somebody else can. Each region will have multiple wars per year, meaning you don't have to achieve 1 million in the same war. There will be many cycles.

quote:

The devs are currently preparing for a grand review of suggestions and issues regarding ED next week, so I'd encourage all to give your suggestions for the game. The devs do care and do listen, and we greatly value all your suggestions and feedback.


quote:

If it wasn't a recent suggestion and it isn't on the FSI thread it wouldn't hurt to resuggest it with some changes to bring the idea up to date


Aren't like devs supposed to look at suggestions daily/regulary? Or at least that's what we've been told.

It is just a waste of time really, deciding after 2 - 3 years of not looking at this section nor implementing something "serious" from it, is a pure waste of time, since players quitted suggesting serious stuff a long time ago knowing that:
- Devs don't have time to do basically anything, even post DN's about the game.
- Long time since basically any serious thing has been implemented.*

*No need to mention the small suggestions like turning Limousine into a CC cosmetic item. Because TBH that's not a suggestion nor its application can be considered as an effort from the devs to actually implement what players suggest. I'm talking about suggestions on big scales, suggestions that mainly aim to make the game better. I'm talking about features, big things, important things.
Saying that the devs are going to "look" at your suggestions is just a fake hope that you are giving to the players, since:
- Devs are still working on Biobeasts.
- It takes devs a month to read what's written on the forums.
- Another month to take a rest from all the reading.
- Another month to actually decide if there is anything to be applied.
- Last month to actually implement a suggestion, which is probably a cosmetic item turned to CC.
So this will only be a huge waste of time for both players and devs, players that will spend time writing suggestions, and devs reading them, so in the end nothing gets implemented except that new Biobeasts beast.

If there is at least anything devs can do, it would be writing DN's to keep players informed about the game. I mean it has been 1 month and nothing, it's like we are talking about a dead game. If devs don't have time to write DN's, I mean, yeah. If there is anything else besides writing DN's, it would be probably not forgetting to activate power weekends for instance, or even updating the game bi-weekly, because even a power weekend each 2 weeks looks like a big effort to the devs now, a huge one in fact.




One Winged Angel1357 -> RE: Four Simple and thorough War Ideas (2/15/2016 13:59:14)

I can't speak for every dev because I haven't watched them all open Google chrome but on charfades computer the forums are the first listing on the lineup when you open a new tab. If you don't use Google chrome the listing is your most frequented sites for ease of revisiting.

That is a long winded way of saying the devs are on the forums reading posts fairly often. The meeting is a yearly thing when the devs last out a plan for the year so you want your ideas to be fresh in their heads going into the meeting. This isn't saying the entire years content plan will be decided in one meeting but having goals to work on meeting the entire year is part of project management




The berserker killer -> RE: Four Simple and thorough War Ideas (2/15/2016 14:28:28)

@King Bling: No one is forcing you to get 1 million influence which is why the cosmetic is still offered at the usual 5k. It is imperative to note that as a player we are not entitled to anything. We must work for everything we have or want. That sense of entitlement is what's limiting the game and i encourage it to stop should we ever progress as a whole. Do you think i can get 1 million influence in a single war? Absolutely not. And I even have enough varium to buy all bombs every time it's restocked. But i wont be the only one buying bombs. There will be other players.

We need to stop this sense of entitlement should we ever wish to progress




Lord Machaar -> RE: Four Simple and thorough War Ideas (2/15/2016 14:55:59)

quote:

The meeting is a yearly thing when the devs last out a plan for the year so you want your ideas to be fresh in their heads going into the meeting.


Exactly. Devs are doing a 1 year planning. And if I recall correctly, devs have a list of suggestions that must be implemented, ranked amongst their "importance" (to devs ofcourse, since making limousine CC is way more important than some other suggestions). It is a long list in fact, heck I believe some suggestions date back to 2010. So how could they be adding new suggestions while there are ones on that list that date back to 2010. This meeting will rather be an accumulation process of suggestions more than anything else.

It would be wiser to actually do more than say. If the devs actually implement older suggestions that are way more important and serious, we'd be glad and that'd be great.




The berserker killer -> RE: Four Simple and thorough War Ideas (2/15/2016 17:54:08)

Can we stay on track? Thanks boys




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