Armored Roots improvement. (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


racing.lo.mas -> Armored Roots improvement. (2/13/2016 3:50:22)

The main problem is the core doesnt last too much. It has the same problem as Shadown Arts at once, the 2 turns it last is not enough.
It just needs to last more, at least 3 turns. 2 turns are not a even a reason to replace generator with this core.
Generator is the best core for all focus and tanks. Opponents deals a low damage on you, and getting 290 heal is really good. Is giving you 2 or 3 more turns.
If you are going to replace with a core that give you defense, this core at least has to be good enough. Something that good.

Maybe this core would work better as a defense boost than as a shield to stop debuffs.
So I would make it work for more than 5 turns to make it as a boost, and make give less %.

Anyway both things are enough good to buff it:
-Increase defense and resistance by 33% for 3-4 turns.
-Increase defense and resistance by 20% (or less) for over 5 turns.




The berserker killer -> RE: Armored Roots improvement. (2/13/2016 18:02:42)

I can support this. The thing with armored roots is that it makes it so that you physically cant move your opponent. Meaning that this is a risky move/core. However, no one is ultimately forced to use this core anyway so I can support it




Exploding Penguin -> RE: Armored Roots improvement. (2/13/2016 18:04:58)

I think it needs a buff but making it last longer isn't the best way to go about it. It's extremely restricting on a lot of classes in particular if they can't use their energy drain moves during that period of time.

Maybe keep it at a 2-3 turn duration but make the defense/resistance buff really freaking strong. Could function well to delay your death in 2v2s.




racing.lo.mas -> RE: Armored Roots improvement. (2/13/2016 22:40:23)

Oh that's true. 5 turns without using a melee attack is a big risk.
But 2 turns of defense and resistance is nothing.

I suggested that because it'd be efective in jugg. A boost of defense for 5 turns could be good.
But if you cant use a melee attack then is not so good.

I guess your idea is better, giving a strong %.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375