Rayimika -> Rayimika's Pawn Shop "Second Spell" (3/5/2016 11:57:26)
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Champion Sets 1) Stairway Drag Slider Weapon: Fang of Entering Void. Only magical poison/stun bow light athame 42.5% melee of 42.5%*60% chance to paralyze when casting spells Armor: Coercer's armanents. A cross of Lumenomancer Bloodmage and Starslayer. Fully offensive. Toggle skill of paying 200% melee in MP every turn for elelocked to light fake spell attack of EleComp*skillmelee%+50% for HPcost passive bloodmage ability. Shield: Themplar's Defence. If possible, it has 6% elemental defence and before being hit with an attack increases that element avoidance by 10%. So for example two hit earth attack is -16% then -26%, any hit is guaranteed to land on -16%, unless it is a status which checks resistance and it is not through shadowbones-style advent to 26%. FSB Armor skill: Summons/enchants the wepon with spectral endowment. Becomes melee wind 0% dagger(MC carries on with a subsequent power-up of 2.5% melee) with the power to bestow MOAP-type expanding hurricane like Diablo 2's Elementalist Druid final skill. costs sp and hp like Destruction Burst(1.625x and +50% respectively). 2)Blasphemy Champion Armor: Heretic Armanents Earth/Energy Following weapon element weapon-based skill FSB passive while wearing full set attempt elevuln, deffloss for enemy and damage reduction, celerity for player character Misc: Shaman Mask 0.5 Earth +10 BtH chance to negate a hit(+300 blocking) Weapon: Disciple's of the Long Forgotten ShortSword Magic 0% proc MC: Earth/Wind Click to activate/deactivate Lotus Spear mode as in 20% special with healing and +10 75/85. Once BtH lean kicks in further procs reduce it by 1 (x+75/85) [up to a limit of 8415] Mastercraft Items 1) Alastia's Electrified Blecch Description: It seems Mogbusters are after it. Quicke, hide this fella before it's too late! Effect: Same as Pixel Ether on click and 50% energy plus 10 BtH for sp upkeep Appearance: Same as one in Twig's Electric Boogawoo spell on top of your head(Hiding in the spotlight!) 2) Ultimate Dragon Robe of Elements Spellcaster robe, similar to Brillhado Necromancer. Defends against Fire and Fire spells receive EleComp. MC- it boosts void and harm damage. Set bonus: When wielding Ultimate Dragon Scythe of Elements, the armor's resistances and EleComp will switch to selected element. 3) Maiw's Spellforce Magic Darkness Dagger, is an Athame, so it's Magic, and does -10% weapon damage, MC and no-proc bonus to deal +27% damage with spells. No special, has a 1/3 base lean and a +3 BtH lean on weapon attacks. Whenever you cast a spell wielding it, you pay 168hitpoints to deal +50% spell damage. Description: "The Abyss gazes back..." 4) Senjogahara's Infected Wolf Double MC Earth pet, attack is one hit melee -10 bth lean. MC is that every attack increases the damage of subsequent attacks by 85/75*50%/(10*sqrt(power)*(10*sqrt(power)+1))/2. This plays nicely with average battle duration. Has additional flavor effect - when the vulnerability stacks to max +10,03% damage it starts affecting all earth attacks from the player side, because the monster would be dead by assumptions anyways. Clicking on the wolf will make you go through END save first and INT save later(you can be infected and then you can use your affinity with beast magic to transform). Failing either one makes you skip a turn. Regardeless, right afterwards, your hands transform into claws, replacing no-drop weapon with --Nine Inch Nails MC(#2) Earth Melee weapon +4 BtH lean, full random damage lean; Lucky strikes become Ferocious. Descriptions: This guy feasted on bad meat. Each his bite will spread corruption in your foe's flesh, making it vulnerable. 5) Spellweaving MC quickcast spell, makes you pay 20% damage and MC for 1/8 chance to cast spell in the same turn for free during your attack on normal attacks. The initial cast lets you choose to program 1-8 and puts you in endow mode - on proc you attack and spell animation plays simultaneously. Description: Advanced endow techniques allow a spell specialist to perform devastating casting combos while attacking by applying mystical energy to your weapon. 6) Spellmancer Robes 150 Non-Elementally alligned MC spellcaster lean armor. 0.8 damage done 1.25 damage taken. EleComp to spells receives 0.6x penalty and should be around 1.5. Comes with a free skill - Nether Inspiration - to enhance spells - they deal 1.475x damage if activated but consume 190% mana. When it is active there is sparkles around PC animation and It doesn't deactivate on unequip or battle end. Resistances flat, around 63? 45/45/55 MRM. Normal attack is one hit. MC bonus: click on the tip of the robes to activate INT drive 50 intellect for 35 sp. Robes' runes start glowing when it is activated. Description: Not very suited for battle, these rune-notched garments empower the mana potential of the user most prominently. 7) Battle Symphony mc compression quickcast spell similar to Conjure Shadow has 3 options: Inspiration: A toggle that gives +50 STR/INT for 128 mp a turn Keen Edge: Toggle for +20% weapon damage for 154 mp a turn Spiked Armor: A toggle for +20% armor damage for 154 mp a turn Description: A collection of hymns and battlecries you can recite inbetween whacking your foe. 8)Singularity Gem MC'd misc item. Tracks turns quipped. Makes any spell quickcast at the 5th turn(20%(fail-fizzle, , turn proceeds, but can't spam as eorb/etc 1 try 1 turn)+40%+60%+80%+100%) Counter resets at battle end or successful usage. MC is fizzling not resetting counter. Description: Jewel containing mini one of galaxy's wonders. Frequencizing with Lore's mana core diligent truthseekers can untap it's chaos and form it into non-verbal incantation of a memorized spell. 9)pet whistle banishing guest functionality kept as-is, two always useful bard of war-like sp toggles, +50 cha/dex, penalty for pc immoblity removed while it is active 10) Wand of Mana Negation mastercraft wired spellcasting stave. What it does is restore 392 magicka without popups every time or inflicts wand attack prismatic burn if spells are disabled. MC bonus: if any mana points either by misc/guest/etc. or monster drain was spent with it equipped during that turn, they get restored aswell. 11) Rayimika's Spellblade MC 5% Melee/Magic dagger +3 +2/+5 20 Celerity potence Attempts inflict global celerity on equip and at turn begin LUK vs DEX INT vs STR 12)Fencer's Finesse MC 20% Melee Wind dagger (+3 BtH Lean and +0 on special) Compresses a skill "Backstab" quickcast 392 sp 50% skill damage and 4/3 SP cost and deals +29/24 damage; when foe is affected by guaranteed turn immobility impact improves by +150% of a skill(thefore quadraple) but consumes 1 turn of 100% disable. Special: -33.(3)% damage. If the hit connects it inflicts Panic (-30% damage). There's no initial save, but the save to remove the panic is: inflict with STR/LUK, resist with END/LUK, +0 bonus. The Panic stacks, with an additional -30%. If damage reduction exceeds 110% then overflow[10%] is assigned as active and enemy is controlled for one round of 100% not acting. 13)Eternity Waypoint MC misc like undead elven archer assist Inflicts VStat Integrity Delire(Darkness freeze) and light EleVuln as MasterCraft bonus besides 90% melee harm. Description: Spend 392 substance of prophecies to dislocate contestant's self off synergy of entity's eudemomic ethereality tapping him dismayed and unaware of course of action arrangement. Non MC Items(Common) 1) Mana Spheres non mc harm pet. Pays 35% damage to have the option of inflicting 1-turn guaranteed paralisys(2 vs monster power 4 and random 1-2 vs 3). Kinda like Aloha Pokezard activate by click. The attack deals double(or more) damage also - so 0.9x for void 35% for ability and 5% for damage increase meaning overal damage done on normal attack is 50%. Description: Ancient sorceress Rayimika was the first to create a predescessor of wizard familiars. Click to tap into spheres magical core! Notes: Obviously it should scale with expCHA for paralisys chance, and like alolan pokezard, the click attack is once per battle. 2) Enrage Beast non mc utility spell. Costs one turn and 653 mana to increase damage done by bets by 50% for 10 turns. i.e. 20% melee per turn 200% over duration. Description: These ancient scrolls, thought lost, offer proficient reader a chance to speak the laguages of the beasts with a command to kill! 3) Flame Spheres Companions another one of non mc miscs. Gives ranged defence, fire resistance and costs mp. Description: Cast summoning spell on the rune to free he inhabitants of inner fire planes of the elemental realm of fire. They won't fight for you, but will hunt for enemy arrows and increase your tolerance to lava. Looks: Oval shaped rune under the bars of hp/etc that glows similar to drakelbane in a piece of stone appears like summoning misc to disappear after taking effect and surrounding (not sure what part of UI) with very small fireballs, which beautifully swarm around. 4) Fireflies of Shady Sands non-mc misc, you pay around 18 sp for +50 INT Description: These lightning bugs seem to like your presence. You feel a burning sensation. 5) Gater Force non-mc spell. This uses your turn and heals you as a a healing spell based on vstat. Your weapon special may occur. Afterwards you become exhausted and can't block hits at all for 4 turns(-15 blocking). You can use it only if clear of blocking redux. Cost: Free Description: This ancient technique absorbs the energies from your nearest surroundings. 6) Holy Aura non-mc neural element pet. Doesn't do any damage, instead increases blocking by 12+CHA/ExpCHA*12. Reasoning: Monster damage is 1.4 melee, adding blocking removes 1.4-(85-x)/85*1.4 melee for x blocking which is about 0.2(0 CHA pet damage) and 0.4 melee(BM pet damage standart) at 73 and 61% enemy chance to hit respectively. Appearance: Ideally, a cirlce around the character, some holy symbol on the ground, maybe sparkles. Unsorted ideas: 1) What about adding a toggle to buff guests that makes them switch between using mp and sp? It would make them more versatile for hybrid builds(well not poe if you have int you have mana) and for mages it will be an alternative not to lose damage when can't regen mana. Like click wings/bow/staff or via item upgrader. Make them pets recognize their bonus wasn't used(if it wasn't) and skip animation next turn. 2) Mana bar overflow goes to special array, which shows up with a different color on top of currnet mana, like 53/2832. Can go up to double the mana. Resets upon condition. 3) About Ally Assist menu: could edit the "pay 150 tokens" text to something like "Your allies refuse to assist you any more. Buy them a beer to reestablish your reputation" or "Your spiritual force is exhausted. Will you draw on the power of ancient coins to extract energy from the surroundings and repelnish it?" Something fun. 4) New combat menu skin is too easy to missclick change. Add functionality which will lock current one no matter where you click or make the area to change it (a lot) smaller and somewhere to the side like the old was. (Reallly interferes with the gamplay atmosphere when you swap it) 5) Storing gold in account vault with the cap theoretically unreachable. This would be a welcome addition since guys who own it and want to have the gold at hand when needed have already started storing multiple copies of expensive items to sell. 6) MC effect - on random element weapon, there is a reroll in the element chosen if it picks <=0% 7) If someone is a hybrid(str=int) let the skills deal magic damage, but receive melee/ranged spcost. 8) Allow to program temporary items other than Dragonblade as character's nodrop, that will uppear upon login and not disappear on logout. Provides a nice alternative to awe weapons and enhances everyday expieience by foregoing on-login shuffle. As a RP enforcement, a character must obtain the temp item atleast once(or obtain then save somewhere among login slots for guardians depending on implementation) for it to be in the "permanent nodrop replacement" list. 9)blocking initiative roll 15% if player wins he adds +5/value to bth, if monster wins he adds 5/(100-value) to blocking as a first step for fighter class bonus which reduces monster gain by classlevel/3 and additional 1 at max is added to each character success at this if 5/value<=4. 10)lucky strike damage being modified by resistance lukdmg = sround ( res * ((lukdmg/res)^(7/6))) so for example on 13% player it is a reduction of 2/3 on average yet on an annoyingly tanky elemental effectivenss is about sevenfold 11)Sol Neko: a) if one of companions is inactive it's power is transferred to the other b) Psycho Fiend wep skill triggering furocity and affinity c) -//- receiving boost from cataclysm 12)CHA Ferocious Strike Mastercraft bonus spreading out to enable pet four leaf clover damage and ranged(in Pikex2's case) skills with it out including Your Body Heals at the Speed of Light 13) Intensify difficulty in Chimera's Venom and Overlord quest 14) Dragonsteel Schimitar and Sword Master Emblem boosed in complexity to Hourglass Hatchet/Serrated Sacragon Spur level 15) Stat-incrementing spells that are quickcast reduced in length to 1 turn, i.e. casting one and the following but increased in power trifold. 16) Reduce The Huntress painting cost by at least 63 tokens. 17) Reduce gold rewards 8.(8) times 18) Increase monster flat power 10% 19) Ally assisting disables random miscellaneous for untill next battle or charges renewal. 20) Clan membership increases governed element damage output +5%. 21) New paxian item akin to signs in every clan shop - a misc enchanting any weapon [Aerodu - wind] by swapping base element(8 total). 22) Increase shared vault cost to 12'000 Z-Tokens In delivery war and Mogloween candy hunt visitors arrive at player's shared vaults(as they have called them). 23) Soul/Mana/Health Vampire of Awe weapons mentioning them be an empirically undiscoverable add-on above 75% PC resouces ingame. 24) Z-tokens gained from battles per day counter.
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