The berserker killer -> RE: Simple Way to improve diversity (3/20/2016 15:24:10)
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Well I guess I can give it some further explaining since it was badly interpreted. @Ash: Im not speaking about being able to change elements in the middle of the match hence the name change of certain skills. The name change implies that the skills can be changed upon retraining, not just in the middle of the match. As far as thinking about the effect of this should it be implemented, I have thought about it but the difference between us is that I look at the bigger picture. Right now you're thinking that some classes would have a advantage over weaker classes. That's ALWAYS going to happen. But this can limit that from happening by expanding the possibilities. Well lets look at it this way: Imagine the classes are: 1,2,3,4,5, and 6. Now in the games current meta, 1 can beat 2 but have a hard time against 3,4,5,6. Or 2 can even beat 3, but have a hard time against 1,4,5,6 etc etc (I shouldn't have to go that much into detail, if you're an active player, about which classes have advantages over other classes). If you continue doing that though, and you can even factor in change of builds and what not, you will eventually reach a limit meaning that you will exhaust every possibility in no time. That's a fact. The reason for many of these advantages in the games current meta is the limitation of certain moves of the opposite element. For example, look at a Cyber Hunter who possesses all Energy skills. Or look at a Tactical Merc who has all Physical skills except his ultimate skill. Or look at a mercenary who has all physical skills except his ultimate. So on, so forth. Should this suggestion be implemented, the game wont be as simple as previously stated where "1 can beat 2 but have a hard time against 3,4,5,6". Instead, that Cyber Hunter, who was at a complete physical disadvantage can afford to fall back on his Physical Stun Grenade or his Physical Multi. That Tactical Merc can fall back on his Energy Stun Grenade or his Energy based Poison Grenade. The mercenary can fall back on his energy Bunker Buster (Rail Gun) or his Energy Artillery Strike. So now there will be hundreds of versions of 1,2,3,4,5, and 6 all differentiated by something other than their "build" (which there are insane limitations now since you not only have to factor in builds and class, but also elements of skills). With this suggestion, matches wont be as simple as press this button, then this, then this. Sequences will be MEANINGLESS. You will actually be forced to think each and every match vs each and every opponent because if you fought a Support Mercenary with Physical Artillery Strike in your first match, the second Support Mercenary you come across might have Energy Artillery Strike. I mean, the majority of individuals (experienced individuals) don't even look at builds in this game anymore. That's how predictable everything has become. So there goes my explanation and clarification. You can only change element upon retraining. Once that element is changed, your skill will still keep its current scaling. But hey, or we can continue nerfing everything until theres nothing left to nerf and this game starts to look like a cake with no icing/flavor. Cant say I didn't try.
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