Xendran -> RE: gameplay ideas (3/24/2016 16:45:59)
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quote:
i was about to share information and ideas that can make the game fair and richer. being how i am not apart of the company i cannot give you my idea. If you ever spend any time in the game development industry you will quickly realize (and be told many many times if you try to be an "idea guy") that ideas are cheap, and 99.9% of the time are completely worthless on their own. Everybody thinks they have a great idea. The skill comes in being able to execute the idea, which is where the highly intensive role of Game Designer comes into play (and ED does not have a game designer, which is why they are unable to properly execute good ideas). This is a role that requires years of experience in all aspects related to the experience of a game. Psychology, religion, world culture, mathematics, balance, etc. as well as years of experience deconstructing games down to their absolute cores, and fully understanding the mechanics, mathematics, reasoning, intended effects, real effects, intended consequences and unintended consequences of various aspects of the game. You also need to understand all aspects related to teaching players mechanics in various ways, introducing them in appropriate times, making them relevant and thematically fitting. You need direct contact with all of your team members to have a full understanding of exactly the kind of experience you are trying to craft. And that's just the start. You need all of the above skills, combined with practical experience applying these, many iterations and states of refinement on all of your concepts during and after the process of fleshing them out, adjusting balance each step along the way accordingly, etc. You need all of these skills, as well as an extremely logical and analytical mindset, but also without being hindered by or locked into this mindset. You also need strong intuition and the ability to 'feel out' aspects of the math that you may not want following perfectly strict balance, things that are opportunity costs rather than resource costs, etc. (This is part of where needing knowledge of Psychology comes into play). Without these things ideas are nothing, and EpicDuel has proven that over the last 7 years.
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