=BioBeasts= Patch Notes 1.2.27 (Full Version)

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Battle Elf -> =BioBeasts= Patch Notes 1.2.27 (3/27/2016 11:25:31)

quote:

BioBeasts Patch Notes - 1.2.27
24 March 2016

[image]https://i.gyazo.com/841fb098b2d69897983412d09b5f52d2.png[/image]

Download for Android
Download for iOS


Note: Android is currently rolling out, iOS is still waiting on approval. Will update when all platforms are live.

Features
New Beast: Carnax Jr.
  • Stop the bots around you in time using a Stasis field, then blast them down with powerful Chaos Beams! NEW Beast Carnax Jr.
    [image]http://biobeasts.artix.com/content/images/2016/03/Beast_CarnaxJr-1.jpg[/image]

    Survival Mode
  • The ultimate test of your skills
  • Unlocked by escaping on Hard
  • Unlimited waves
  • Gain up to 10 Mutations
  • New background maps: Frysteland and Central Station

    Beast leaderboards!
  • See where you stand with your favorite beast. Compete against your friends and the rest of the world.
  • Google Play & Apple Game Center integration (Note: this does not backup your data, but may allow this in the future)

    Other features
  • Serums can be purchased during an escape when you have 0 left
  • Challenges may be replaced for 100 BioBits (stars are not awarded)

    Changes

    Beasts
  • Beast Powers now show their duration if applicable. Cooldowns start after power is complete; most cooldowns have been changed to compensate.
  • Bionic Bunny
    • Cooldown: 25 → 20 seconds
  • Salamancer
    • Cooldown: 20 → 15 seconds
  • Toxic Mantis
    • Fixed leg animation wonk
    • Replaced hurt sound with one that is less harsh

    Bots
  • Final Boss
    • Base Scrap reward: 1000 → 5000
    • Bomber Bot
      • Bumped bombs back because Carnax is a beefcake

    • K9 bot
      • Made attack animation more noticeable

    • Updated Bomb, Weakness, and Scrap Bonus upgrade icons to be clearer and more distinct
    • Certain bots will no longer spawn in the early waves of Insane
    • The “Extra Health” upgrade now increases health by 3.5x instead of 4x
    • Bomber Bot will no longer spawn with Upgrades


    Mutations
  • Beast Feast
    • Max Health: 1-2 → 0
    • Current Health: 1-3 → 2-5

  • Bill of Health
    • Doubles all health gain → Gain 2 health from Health Bots

  • Overload Blast
    • Damage: 20-60 → 10-40

  • Nova Bomb
    • Critical Chance: 5% → 0%

  • Bulwark
    • Shield Duration: Infinite → 15-35 seconds
    • Max Level: 1 → 11

  • Hallowed Bastion
    • Shield Duration: Infinite → 15-35 seconds
    • Max Level: 1 → 11

  • Minefield
    • Mines: 1-4 → 2-4
    • Damage: 150-400 → 100-350
    • Knockback: 3 → 3.5

  • Bug Charge
    • Bugs: 1-4 → 2-4
    • Damage: 150-350 → 100-250
    • Knockback: 2.5 → 2

  • Wimp Shield
    • Renamed Iron Will because it made the beasts lose too much self esteem

  • Minefield
    • Updated animations and perspective of mines


    Interface
  • Game over screen shows your global ranking with that beast and your
  • challenge rank
  • New flow for difficulty selection
  • All buttons in the game use a more standard look
  • Wave name is shown in pause menu

    Other changes
  • Requirements increased on Challenges that require damage to a single enemy
  • All text moved to newer system, may slightly improve performance
    Some data is now validated against a server, may increase initial loading times
  • Highest wave reached is now tracked per Beast
  • Splash screen altered slightly for filesize
  • All bombs are now immune to all status effects
  • End of wave enemy check waits slightly longer to prevent some odd behaviors
  • Completion star is shown for Mutation tiers that are fully upgraded
  • Larger scrap popup when getting larger amounts of scrap
    Adjusted “height” of various enemies to be properly above/below the beast
  • As always, numerous memory and performance adjustments

    Bugs Fixed
  • Loading hang the first time you see a shield from Hallowed Bastion or Bulwark
  • Loading hang the first time you see a Teleporter bot
  • Potential issues where challenge data would not be saved properly
  • Enemies chosen for boss fight not properly resetting between runs
  • Prevent wave from ending if beast has no health left
  • Fixes to loading and graphical errors on certain devices
  • Seemingly improved Bluetooth compatibility




  • SouL Prisoner -> RE: =BioBeasts= Patch Notes 1.2.27 (3/27/2016 11:46:34)

    Lot of good stuff indeed, but not happy until we get google sync.




    WhiteTiger -> RE: =BioBeasts= Patch Notes 1.2.27 (3/27/2016 14:26:48)

    :( Nerf to beast feast = sad tiger. I loved the max health gain, it's too bad it only gives a current health gain now.




    Oliver Bell -> RE: =BioBeasts= Patch Notes 1.2.27 (3/28/2016 1:33:59)

    Looks like the game is getting decent support, not too upset by any of these changes and some I am quite keen on, keep up the good work.




    UnderSoul -> RE: =BioBeasts= Patch Notes 1.2.27 (3/28/2016 18:52:41)

    I like that Beast Feast is just healing now, not expanding health. I thought the game needed something like that. All in all, very happy with this update.




    Azan -> RE: =BioBeasts= Patch Notes 1.2.27 (3/28/2016 22:45:23)

    I really like Carnax Jr! The laser is a very efficient boss-slayer. Also, some of these changes are really nice. I have to ask something though... is it normal that Bio Hazard and Salamancer have 5 Health from the start while the other bots have 4?




    Peachii -> RE: =BioBeasts= Patch Notes 1.2.27 (3/29/2016 8:01:03)

    @Azan, Starting health is dependent on the strength of the specific beast. For example, Toxic Mantis starts with 3 health considering it has one of the best beast powers that can trigger beast rampage through combos easily with a combination of the eggs, if used strategically at the right timing.




    Azan -> RE: =BioBeasts= Patch Notes 1.2.27 (3/29/2016 9:55:58)

    Oh! Well that explains it. Thanks![:)]




    SouL Prisoner -> RE: =BioBeasts= Patch Notes 1.2.27 (4/16/2016 9:24:08)

    So is there ever going to be an achievement feature in BB?




    Silver Sky Magician -> RE: =BioBeasts= Patch Notes 1.2.27 (4/16/2016 11:22:18)

    ^

    We technically do have achievements in the form of the Rank Objectives, is there something else you have in mind?




    SouL Prisoner -> RE: =BioBeasts= Patch Notes 1.2.27 (4/17/2016 6:56:28)

    I was talking about the google achievement. Which gives you exp to rank up your google play games rank. like the one in Clash of clans or Boom Beach. Those kind of achievements.

    Currently completing objective gives u reward but not google achievements and google play games exp.


    Anyway... I had this suggestion for a long time..

    Currently the game is mostly luck based when it comes to mutations. I mean wouldn't it be great if you can pre-select the mutation that should appear when you're playing... More strategy and less luck dependency. The order in which the mutation appear can be set too for more/better strategy. The pre-selection of mutation can be 20?? Already mutated mutation can re-appear on next level, but cannot be selected obviously.. So? Feedback??




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