friend bank (Full Version)

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Daph Duck -> friend bank (4/3/2016 1:24:45)

what if ur just too popular and need extra friends like some ppl need extra item space... we should have friend banks that work just like inventory banks. but those friends would know theyre banked so they cant send pms or jump to u if theyre in the bank




Teufel Hunden -> RE: friend bank (4/3/2016 1:33:50)

Lol "Talk Crap, get banked!" hahaha jk

But on a serious note i just dont think there should be a limit for friends lists...




The berserker killer -> RE: friend bank (4/3/2016 2:15:16)

I think there's a limit because of "Memory", which some of the guest writers/mods seem to have told me about. Some things are capped because of memory which is being used up by the amount of redundancy and useless features that are currently active in this game such as randomly placed arcade bots instead of the arcade bots only being in the arcade. But whatever, I support this idea. It seems like it'll be pretty cool and can build up player interaction




WhiteTiger -> RE: friend bank (4/3/2016 3:35:14)

Storage of people on your friends list is probably as simple as an array of x player objects, like
{ ...
"friends": [
   { "_id": 123,
     "name": name }, 
   ... ],
... }

Which probably takes up a few kilobytes of space and is likely not a major concern. I think the bigger concern is if you were allowed to have 500 friends and all of those 500 friends were online and decided to talk to you at the same time, the game probably wouldn't be able to handle 500 chat windows open at the same time. There also wouldn't be a lot of room on your screen to have all those chats open and there would be a lot more stress on the server from your friends requesting chats, finding where you are, requesting an ally link, etc.

You address this issue with the fact that your friend bank wouldn't allow these features, but then you'd have to build a system that allows you to transfer friends back and forth and check if a friend is banked or not. No, you can't just copy the code from the existing banking system, change weapon to friend and then it works. Depending on how friends are set up, I can see this as being really easy or really hard, but either way I don't think it's necessary.




Lord Machaar -> RE: friend bank (4/3/2016 13:34:28)

quote:

Which probably takes up a few kilobytes of space and is likely not a major concern. I think the bigger concern is if you were allowed to have 500 friends and all of those 500 friends were online and decided to talk to you at the same time, the game probably wouldn't be able to handle 500 chat windows open at the same time. There also wouldn't be a lot of room on your screen to have all those chats open and there would be a lot more stress on the server from your friends requesting chats, finding where you are, requesting an ally link, etc.


There can be a certain limits of opened up chat windows, of let's say 10 - 20. And if someone decides to send you a private chat request, or even if you wish to do that, the system will notify you that you can not unless you close one of the already existing chat windows.




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