=AQ3D= Server Status (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion



Message


oishii -> =AQ3D= Server Status (4/12/2016 11:38:28)

Hi all! I'll be posting updates about server restarts and such in this thread; check back here regularly - as well as in the Patch Notes!

-oishii




oishii -> RE: =AQ3D= Server Status (4/12/2016 11:54:04)

04/12/2016:

The server will be restarting early this afternoon for an update to hopefully fix the issues that players have been having getting stuck zoning in to Yulgar's Inn (*crosses fingers for all you Mac users out there!)

Patch Notes




oishii -> RE: =AQ3D= Server Status (5/4/2016 12:10:35)

04/04/2016:

The server will be coming down for an update! Here are some of the new things which are coming today:

-Fixed: an issue where the camera could get "stuck" while zoomed in on an NPC can now be fixed by using the "Log Out" button as well as by switching maps!
-Inventory size increased to 30 slots
-Guardian's "Guardian's Oath" skill has been changed to an AoE debuff: now applies 10% Weakened and 10% Staggered to enemies around you. This ability also has a threat component
-Monsters will now always try to attack players who are in range first, before attempting to path to a player who is out of reach. This will hopefully alleviate issues where monsters get stuck, as well as players purposefully trying to reset / get a monster stuck.
-New player character run animations! And swooshy cape animations!
-Capes have been added to Faith's shop! YAY!
-Added Small Health and Mana potions for players to try! Find them in Yulgar's shop!
-New "Item" panel button added which lets you quickly access your consumable items and clickie items!

Check out the full patch notes here: http://www.aq3d.com/patchnotes




oishii -> RE: =AQ3D= Server Status (5/17/2016 15:29:34)

05/17/2016 - 2:50PM EST

Servers have come down for an update which includes the new introductory area!

ETA is about 30mins or so!

Patch Notes

-oishii




oishii -> RE: =AQ3D= Server Status (5/18/2016 12:04:26)

05/18/2016 - 11:56AM EST

Servers are down for some fixes related to all of yesterday's new stuff!

-Newly created characters will now start in the Introductory area. Skeletons ahoy!
-The dancing zombies in Doomwood Graveyard have gone back to sleep for now.
-Once you have helped Gaz fix his cart in the Intro, he will now be able to take you to Battleon via a dialogue option!
-A temporary Travel Map option has been added to take you to the Introductory area.
-Murky Potion has been removed from Gaz's Cart Shop and is now a quest reward from the quest "Taking Home the Gold".
-Small Health Potion and Small Mana Potion are now available for purchase again from Yulgar (for shiny shiny gold coins).

Patch Notes




oishii -> RE: =AQ3D= Server Status (5/23/2016 16:05:13)

05/23/2016 - 4:00PM EST

Server has restarted for a quick hotfix!




oishii -> RE: =AQ3D= Server Status (6/3/2016 11:36:34)

06/03/2106 - 11:28AM EST

The servers are down for an update! ETA is hopefully 30mins or so. Here's a snippet of some of the new things going in!

-The first dungeon, Barrow Point is now available! Visit Robina at Barrow Point by travelling towards the right when you first enter Greenguard North from Battleon! (past the Grotto entrance) Alternatively, you can use /join forestlobby
-Dungeons will require "Energy" (temporary name) to enter. Dungeon Energy points regenerate at 1 point per 3 hours real-time.
-Rarity types added. ALL THE COLOURS! (not to be confused with "rares")
-UI has been updated / reverted? yes! kind of?
-Removed Dull Scale as a reward from "Do you have the Stomach?" quest.
-Removed Sneevil Skewer as a reward from "The Brass Ring" and added to "Creative Problem Solving" quest instead.
-"The Brass Ring" is no longer repeatable - now rewards more XP and gold upon completion.
-Changed how mob leashing works: all players who have engaged a monster will now remain in combat (even if you run out of range) until the monster is dead or has been reset.
-Monster will only reset once ALL current targets are out of range / unreachable / dead.

-/report function added.

Check out the Patch Notes for the full details!





oishii -> RE: =AQ3D= Server Status (6/6/2016 16:31:02)

06/06/2016 - 4:00PM EST

The server has restarted to apply a hotfix which addressed the issue with the "Enter" dungeon button not being refreshed properly when a player had enough energy. Yay dungeons!

Patch Notes




oishii -> RE: =AQ3D= Server Status (6/21/2016 13:01:02)

06/21/2016 - 12:05PM EST

The server has come down to apply a big content patch today! Check out the Patch Notes for the full details!

-A new dungeon is available for players level 10+: Umbral Caves!
-Look for Lidra in Doomwood Graveyard - she and her family gather medicinal herbs from a cave near the Bridge; look for her near a large cave entrance!
-This dungeon is for 3 players.

-Shadow Wolf Paw has been added to Melodia's Kickstarter shop for those who are Legendary Founder + Shadow Wolf Transformation holders.

-Brand new items and their recipes have been added to Umbral Caves!

-FIX: You should no longer get stuck in "NPC zoom in mode"! FREEDOM FROM THE NPC CLOSEUPS!

-Item Preview function added! Look for the Preview button on item descriptions and recipes! SPINNY!





oishii -> RE: =AQ3D= Server Status (7/26/2016 19:19:40)

07/26/2016 - 6:00PM EST

The servers have come down in preparation for Closed Beta! The servers will be down until the late morning - early afternoon tomorrow (07/27/2016) EST!

Here's an introduction to what will be coming in this update:

Welcome to patch 0.0.80! We are now officially in Closed Beta! (once the servers are back up!) *cheers*

There are tons of new changes and updates that we are super excited for you all to try. Here's a brief overview of the things that we have been working on:

Dungeons everywhere!! For those players who love dungeon crawling, we have added many more dungeons spread all over the existing overworld maps. Make sure you explore and find them all! They may or may not prove quite a challenge! We will continue to update and tweak these zones as Closed Beta progresses; we're looking forward to your feedback! *Please note, we are still in the process of re-itemizing the Treasure Chests which appear in the dungeons, so stay tuned for some new goodies that may be appearing (or reappearing!) in those.

Items and loot!.. and things! As you explore and begin your questing adventure; you may notice that there is something different about how you acquire items now. We've been working on a system which will allow players to make their own items using materials that they find while questing and killing monsters. (If you've been playing in Umbral Caves then you will be familiar with this system!) We've also given players some choices as to what type of items they would like to create; allowing you to tailor your stats to the play style of your choosing!

As a result of this new system; many items which were previously in the game are currently not available (until I can revisit them). Also, players may find that the versions of the items they had have now been replaced with updated versions that must be re-acquired.

We hope you'll have fun working together to find all the things you'll need to craft; as well as look forward to any feedback you have about the system! As a side note, Guardian and Kickstarter players will have no problems collecting all the things needed for crafting thanks to the expanded inventory size granted by those upgrades!

Experience / Gold / Stats changes! The level cap has now officially been raised to 15! Ding! With the raising of the level cap, we have also adjusted the amount of experience needed for leveling. Make sure you take advantage of the new dungeons to help you along in your journey!

Along with the experience changes; gold acquisition has been adjusted as well. You will find less gold out in the world now, and most of the gold and drops you find will be used for making items.

Stats in general have been streamlined a bit more - one major change is that monsters will now be closer in strength to the player when at the same level. As always, we will continue to tweak things (everything!) as we move closer to Open Beta.

And now back to your regularly scheduled Patch Notes!




oishii -> RE: =AQ3D= Server Status (8/4/2016 15:38:21)

08/04/2016 - 3:30PM EST

Servers have come down for a quick patch!

Here's the list of hotfixes:

-Shadow Wolf transformation now moves at the correct speed.
-Corrected an issue with the XP and Gold Boost buffs. *coughs*
-Updated the stats on: Guardian Sword, Lava Fists, Driftwood Staff, Wayker's Root Staff, Nightlocke War Staff




oishii -> RE: =AQ3D= Server Status (11/9/2016 12:04:30)

11/09/2016:

1.0.3 Patch! The servers will be coming down at 12:30pm EST for the update. Estimated downtime should be an hour (maybe even sooner!)

Updates include:

- PC Interface
- Keybindings and Camera Settings
- Summon Word and Joining Friends fixes

- Small Health Potion and Small Mana Potion now stack to 999.

Check the Patch Notes for full details!




oishii -> RE: =AQ3D= Server Status (11/16/2016 14:55:17)

11/16/2016:

Patch 1.0.4! Servers will be coming down this afternoon for the update.

New stuff includes:

-Barrow Drop: two new maps for levels 8 and 13+ respectively
-Normalized XP curve for levels 14 - 15
-Level locking functionality
-Toggle UI function

Patch Notes




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375