Lord Machaar -> RE: =ED= April 14th, 2016 - Power Weekend War and More! (4/23/2016 17:38:18)
|
You are basically speaking from 0 experience. ED never had more than 1 tester. Since when ED had 5 testers to say it wasn't much different from having one tester? Sure, maybe theoretically for you having more than 1 tester won't work, but have devs tried doing so and adding more testers to see how that goes? You simply judge before trying or giving others a chance. quote:
Adding more Testers doesn't necessarily fix balance or allow more features to be implemented. There's a limit to what volunteers can accomplish versus paid developers. While testers can make sure the game is running smoothly, they can't create new game code. I test release content and hunt down bugs. Testing for those is pretty much as efficient as it can be, adding more testers wouldn't cause bug fixes to go live earlier. If Mecha were overwhelmed, he would submit a call for more testers. You probably didn't read my reply very well as I stated: quote:
I'm talking in a larger scale, not specifically the current ED. Mecha Mario has been the only tester for quite awhile now. And when I speak about development, I'm not speaking about feature-wise only, we all agree that there is a lot of work to be done when it comes to balance especially I'm not saying that testers will help devs introduce features in a faster scale. I'm saying that testers do have the power to fix balance problems that wouldn't require much "coding and programming skills", as all devs have to do is switch some numbers here and there based on the testers' recommendations. I'm also not talking about testing for updates or searching for bugs, since we don't have much of those lately, but I'm talking about balancing what we already have, notably, classes, skills, war system, legendary system and many more... we know each one of these fields can be revamped or at least changed to a better state, it's just the current testing team of 1 person is what making you guys think it is impossible. quote:
Battle Elf pretty much covered what I was going to say, but please note that testers != balance team. Observe that a tester's job is to "address any bug reports and test the game before it is updated to ensure no issues are present" and nowhere in that description does it say that testers are in charge of the game's balance. While it is true that all staff can make balance suggestions, most if not all of the suggestions are taken from the balance forums. I feel that it is a very common misconception that testers are supposed to be in charge of maintaining the game's balance and should be playing the game 24/7 with every class and every build and every game mode when in reality that is not what their job is. So basically you are telling me we don't have a balance team? If Mecha Mario takes care of Testing, then who takes care of balance? Fairies maybe? ED is not a game with 200 staff to have handful amount of people dedicated to balance and handful amount of people dedicated to testing. We must not lie to ourselves, Mecha Mario, plays both roles, and when I say testing, I'm not specifically saying testing for the updates, I'm saying testing players' ideas, balance suggestins, potential fixes and whatnot. It would sincerely make me laugh if I start talking about balance team in one paragraph and testing team in one paragraph when both of us know there is one person in charge of all of that. quote:
Speaking from my past experience of inviting Ranloth to join the wiki team, who was a guest artist/tester at that time, he was just a great opportunity for the wiki. I knew that since he was selected as a guest artist/tester, he was already vetted throughly and by looking at his public profiles, he would be a good representative of the wiki. As a tester, he also signed the NDA and has access to the development server, which is great for the wiki, so it seemed like a perfect fit. I can definitely hire from outside the ED Team, and I did for the most recent wiki staff member, but it usually requires more time to properly vet the person. I don't give preference to existing staff but sometimes a great candidate comes along that happens to be an existing staff member and I'm not going to veto someone because of that. My idea is pretty clear, when 1 person holds many positions, guess what happens when that person leaves or quits the team. Ranloth's retirement is a great example, leaving a huge gap in the team, since he served as a liaison/balancer/wiki member. Imagine if Mecha Mario quits, we will lose a moderator, AK, forums moderator, tester, balancer (ehm), guest artist, guest writer, bug liaison, bug tracker, wiki member... that's just one person leaving the team. If we hire more members which will cost none of you guys a penny, we would avoid having such breakdowns in the team. PS/Note: Just to clear up something, when I speak about testers, I mean balancers as well, since currently I would be acting schizophrenic if I split both jobs while they are both currently done by the same person. In EDs case Balancer = Tester and Tester = Balancer. I don't think devs would fancy recruiting members just for solely testing updates that do not actually exist, or balancing the game, so for me both tasks are look alikes especially for such a small game.
|
|
|
|