What were the major factors that went into your build making? (Full Version)

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Gold Shock -> What were the major factors that went into your build making? (5/20/2016 4:07:24)

What factors made you better at building?

Things change so quickly in Epic Duel that what might be successful one day, changes the next. By searching out builds and copying them down without thinking critically about them, they will not perform as they were intended to perform. In addition, they are not going to be permanently successful.

I was trained by a handful of players with very different ideologies to battle and builds.

From level 1-20 I trained myself mostly. For those old dogs out there, this was during the time just before TSAAS, when gamal was the 1v1 leader and Lords was a leading faction.

My first trainer was xxDantExx. He would always seem to take his time in battle, he mostly played by his own instinct with very little calculations involved. He helped me when I first started nearing the level cap. I adapted his play-style of instinct over calculation, and that's how I've played for a long time.

My second trainer would have to be PlzJustDieNoob, he taught me about stat progressions(when they existed) and high health builds, before that I always swore by low health builds, but he explained to me how health was worth more point for point than def/res. Also he used mid-high DEX builds most of the time and thought me how useful the stat can be, even for mercenaries!I always try to make sure that my builds have a decent amount of DEX because DEX is still more useful overall than tech.

My third trainer was F.J. . F.J was the best in 2vs2 back in days of beta. He was the first mercenary to not use his multi in 2vs2. F.J was one of the main killers in Knights of The Round which was very convincing.

The final trainer I wish to talk about is urFEAR. A non-varium player, I think out of all the players I learned from; I learned the most from him. He taught me the value of skill point placement. When placing skill points it's best to try to get a lot for a little, in other words you shouldn't waste points for a small gain, when you can use that point for a much larger gain in another skill. He also taught me the importance of energy efficiency, which is having enough energy to use your skills in many combinations, one effective method is making sure your skills all cost around the same amount of energy. I tend to have 1 primary skill which cost a lot of energy, and then 3-4 complimentary skills that can be used in any combo with my main skill. I also try to make sure that my builds can survive even if my main skill isn't usable, since there's a lot of energy drainers these days.

For you

When I make a build that is inspired off of a past build I usually just utilize the current meta-game to my advantage. For instance, at this time many players aren't able to handle a energy drain, so I try to keep a good energy drain option in my builds (Although this will make you more vulnerable to parasite). Also physical weapons are more common these days.When making a build from scratch, that nobody has tried, I always start with a 1st draft that usually fails. I improve the build till I can win 7 out of 10 battles, and after that I start to test newer drafts in 50 battle increments. Simply put, process of elimination. Every 50 battles I change something depending on how I lost my fights, for instance if I lost a majority due to my energy being depleted I'll add more energy; or if I lose due to blocks often I'll add more DEX. I continue to do this till I can get about 40 wins with 1-5 loses which is when I consider a build to be successful.


Honorable mentions-
-Lord Machaar - Who taught me the value of turn order, and helped me learn how to use Tactical Mercenary effectively.
- Fahim/Optimise- Re-taught me how to play a Mercenary the right way in Omega.




Altador987 -> RE: What were the major factors that went into your build making? (5/20/2016 9:16:29)

I'd say i focus my build similar to that of urFear's strategy. Lvling a cyber hunter i takes extreme amounts of strategy in higher up matches and so i had to really focus on mind games and energy usage, making sure I'm flexible enough to use decent offense or defense and survive. I also like to focus my build on how much fun I have, and fun for me is versatility. I'm the guy who has almost all of his skills lvld a little (within reason of course), I just thoroughly enjoy having options. That being said i tend never to rely on strength especially nowadays as there isn't much use for it (or strategy involved). I'd say most of my characters tend to do better in 1v1 as they're more suited for it but still do pretty well in 2v2. I'd say most of my builds focus on 2 main skills with the others complimenting. I don't really calculate my win ratio exactly but most of my build weaknesses are strength builds or a f5 build that happened to have lady luck on their side otherwise i do pretty well




Satafou -> RE: What were the major factors that went into your build making? (5/20/2016 11:13:51)

When making builds i tend to focus on making a build with as little weaknesses and as much options as possible. This can result in your opponent being unable to identify your play style and even if they do, high chances are the build i have made isn't weak to them. It's vital to take the current meta into consideration when making a build however one thing i must state is to NEVER make a build to counter a single build, players who do this tend to have negative win ratio's overall due to being too specialized.

Stats deterioration is one major factor many players don't seem to take into consideration when creating builds. The most common example today is 5 focus builds with 45 on everything and the rest into tech. Doing this results in less overall stats than adding a few tech points into dex or hp or even support.

Potential burst damage This is what i find a necessity for every build, even for builds that are very slow paced. In particular for 2vs2 this is one of the biggest key elements for winning. If you have the ability to do burst damage for at least one turn, you can use it to finish off someone quickly and create a 2vs1 situation. Even for 1vs1 battles using a 5 focus build, your IA bot's special on rage is your burst damage. Skills such as bunker and plasma cannon along with other caster skills are very strong skills to add in a skill tree, you don't HAVE to use them every battle, but their purpose is that you have the option to use them. A 5 focus build for TM can have a decently leveled plasma bolt or supercharge which can surprise opponents, especially an unblockable and undeflectable plasma bolt rage instead of a bot rage, in which you could follow up with the bot on your next turn.

Knowing how to use your build As simple as this sounds, i have come across many players (to be more exact your build copiers) who have strong builds but lose purely down to the fact they haven't bothered to learn how their clone build actually works. If someone with an average build comes across someone with a very good build, but the person with the very good build can't use the build the way it's meant to be used, then the average build (providing he knows what he's doing) will win.





Exploding Penguin -> RE: What were the major factors that went into your build making? (5/20/2016 18:18:48)

Pretty much every single user out there in ED. I looked at their builds and implemented my own thinking. Most of it is actually just my own self-taught stuff though since I constantly retrain and burn through all my credits very quickly, particularly in gamma and delta where I was just eternally broke from all the retraining.

When I make builds I first think up a concept through theorycrafting then try and shape the build to work for that concept. After I make the initial build I do like 10-15 PvP matches, and reallocate a few skill points here and there as well as some stat points and maybe change the bot or the damage types of my weapons to fine tune the build, and do this a few more times till I get something I like.




Lord Machaar -> RE: What were the major factors that went into your build making? (5/20/2016 19:07:31)

Adapation is the key really. Through out many of my battles, I find players who use the same strategy endlessly, although knowing they will surely lose (for a reason or another, be it a build encounterting another or something else), unless ofcourse luck kicks in. I chose early in the game to put luck aside (although it really has a huge impact). If you are knowing you will lose against a player or a build surely, change the strategy, and sometimes it works. Using the same strategy over and over again and waiting for different results will never work.

To adapt, you need to learn, many ways out there, seeing how other players play, youtube tutorials (although there aren't many of them nowadays), trying different builds and strategies, and especially learning from your mistakes. Analysing the game, knowing that some classes are harder to manipulate, builds that are trending. It'd be absurd knowing that there are tons of strenght builds out there and choose to run a support build. Changing builds/classes works (In the end you will find the one you are comfortable with the most), and that makes the game more fun. Trying different battle modes works as well, as much as I hate 2vs2 battle mode, sometimes I just get enough of 1vs1 and try my luck there.

Ofcourse, I will not neglect that the game is imbalanced, or the fact that there is something called legendary system, or luck, etc... But skills and experience do play a role. A bigger role at lower levels, and it decreases a little bit when you hit level 40 (Having 20 - 30 ranks would help a bunch).




Amethystlock -> RE: What were the major factors that went into your build making? (5/20/2016 20:06:06)

the build i'm using is a focus 5 high hp super charged tech mage with assimilation and battery backup, and i just got the idea from myself right from the beginning. since tanks haven't got much health, the build could take them down when super charge warms up (YOU HOPE - Cos otherwise you're doomed). I remember, I was lvl 35 and a lvl 39 kept getting matched up with me while x2 was going, and it took three attacks and a super charge to win every time, until the person used energy shields, but all you need to do is steal energy, hit 'em physically, then super charge when the shield comes down. though, if you get trapped by their recover hp/recover energy over and over, the battle gets long and sleepy. I like making quick work of things.

for another scary type, support builds that stun and get rage so quick, it's not good for their brain or mine. the trick for them, don't let them rage until you can super charge (which is good for healing too) by bringing up two strong attacks and take energy before the stuns cool down, pray you don't get blown away by rage. maybe more energy stealing and one strong attack, depends on how quickly their rage goes up and how much effective energy pools they have. if they don't get any lucky stuns, their low def/res makes for a rapid battle end, my kind of battle. (better than a slow death right)




dfo99 -> RE: What were the major factors that went into your build making? (5/23/2016 12:10:02)

the highest win rate possible




Xendran -> RE: What were the major factors that went into your build making? (5/23/2016 13:58:34)

In terms of choosing specific stat values, deconstructing the system to know how every stat works and all the mechanics interact.
In terms of choosing skills, it all comes down to reading the meta and figuring out powerful combinations.
For actual combat, you need to be able to predict what your opponent will do and be prepared to counter it at all times.




Daph Duck -> RE: What were the major factors that went into your build making? (5/24/2016 22:10:36)

When making builds I think about my rank and what builds everyone else is using in pvp and I copy them while changing a few stats so nobody can say I copied them.




Lord Machaar -> RE: What were the major factors that went into your build making? (5/25/2016 11:20:43)

quote:

For actual combat, you need to be able to predict what your opponent will do and be prepared to counter it at all times.

Prediction is also a primordial thing to adopt. Especially in 2vs2, thinking in advance of 2 - 3 turns (especially predict the deadly usage of azrael anguish's will). Luck factors do screw that up sometimes and things don't go according to plan, but the key is adopt prediction and adapt with game variables notably luck factors, never put yourself in one ending tunnel, back up plans do help a lot.

It's hard to predict the moves of a player, especially in 1vs1, but with playing against same player over and over, it should be an easy thing, since you know all the possibilties that players have. Expect that your opponent is predicting your moves as well, so change your gameplay from time to time.

These remain general rules, it's hard to go in details due to the huge amount of information, different builds with different techniques, so pretty much you can't give 10 general rules to be succesful for all builds. Builds do have stuff in common and lot of stuff that are poles a part, heal looping for instance is advised for some builds and not for others, etc....

There are threads like: Unique Build Thread
Serves the purpose of giving specific rules and strategies to some builds instead of general ones.




shadow.bane -> RE: What were the major factors that went into your build making? (5/26/2016 9:22:28)

by studying other builds and it's counters and the best build I find to counter the most of them I go for it even if it loses over and over again to same class with certain build but as long as it counters others am happy with it, but I never stop trying to find other strategies to defeat that class that am weak to, let's be clearer hear the only class that I lose 80 % of the time to is tactical mercenary with the heal loop poison trap focuse 5 build as a bounty hunter it's a bit hard to counter it unless u do other kind of build and lose to more classes , like support massacre bh can win TLMs f5 but lose to all kinda str builds and to f5 blood mages so I wont go for it cause it will make me lose a lot more so I go for my trap poison low hp bh build that can give me a good ratio, hence the build being slow like 15 - 25 wins an hour.




The Dog Catcher -> RE: What were the major factors that went into your build making? (5/27/2016 3:36:17)

Varium[:D]




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