New version of Blood Mage's reflex boost (Full Version)

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shadow.bane -> New version of Blood Mage's reflex boost (5/28/2016 5:53:22)

nothing to say here just like old reflex boost that used to get u some energy back.

am just trying to make the classes with no secondary energy gaining skills like TM's assimilation and TLM's frenzy to get some like it or litter weaker or something.




Exploding Penguin -> RE: New version of Blood Mage's reflex boost (5/28/2016 15:50:45)

I'm assuming the amount of dex it gives you back is less than the current reflex boost as well to compensate.

Could be nice to have back although I'm hoping that when they replace overlapping skills it becomes something a little more interactive. Old reflex boost was a skill that you never could really predict how much energy it gave you back and the energy gain wasn't a thing people strategized around too often.




Altador987 -> RE: New version of Blood Mage's reflex boost (5/30/2016 16:18:44)

agreed, but i'll admit bm does need another form of energy gain (something small like the reflex boost would be perfect IMO)




Mr. Black OP -> RE: New version of Blood Mage's reflex boost (5/30/2016 17:49:26)

quote:

I'm assuming the amount of dex it gives you back is less than the current reflex boost as well to compensate.

Could be nice to have back although I'm hoping that when they replace overlapping skills it becomes something a little more interactive. Old reflex boost was a skill that you never could really predict how much energy it gave you back and the energy gain wasn't a thing people strategized around too often.

Unless the dexterity gain was boosted when the 15% was removed I don't see why it should be lowered. Also lower dexterity would lead to less blocks, lower defense increasing the energy gain so it would be a sort of weird nerf since its a buff if you look at it differently.
And yeah the most I ever used the energy from reflex was back in beta I had a build where I reflexed then used multishot. However this was way before BH had static grenade so I can only multi if I was attacked since my base energy was too low.

I like the general idea of giving other classes better energy control but reflex costs energy to begin with so I don't really see people using it as a tool to gain back energy.




Exploding Penguin -> RE: New version of Blood Mage's reflex boost (5/31/2016 1:11:32)

@Mr. Black OP

IIRC it did get a dex boost buff when they took away the 15% energy conversion return. I might be wrong though




shadow.bane -> RE: New version of Blood Mage's reflex boost (5/31/2016 7:11:09)

the idea is that all 3 of my suggestion as reflex boost blood commander and shadow arts all cost energy to begin with so @black op it wont make any difference then the 2 other said skills all in same position here ! use skill that cost energy to get back 50 - 150 energy back which might be lower than the actual energy cost for the skill.

am trying to make it a bit equal between the tlm and tm which can heal loop none stop with their battery backup and the assimilation/frenzy which they gain 400 + energy each 4 rounds if u calculate them which the rest of classes gain between 150 - 250 energy each 4 rounds excluding ch which gain a bit more y 5 - 10 % every 3 rounds.




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