Gold Shock -> Mercenary: What is Wrong. (6/21/2016 4:53:38)
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The class has indeed been nerfed into a quick kill class or don't bother playing it. As for my summation of the class, useless comes to mind unless you want to just play a smash or burn style, the strategic style of play is very dull.. So much for the class description :p Mercenary has returned to how it was before omega: Only very smart, very old players can use it effectively. I just get killed time and time again, the players think it's great beating me thou! Makes someone happy I guess. The problem lies in the fact that other tank classes have better skill trees; TLM has frenzy, a HP regain that is offensive, they use IA on rage, can normally survive the 1st rage... But the second rage by IA doesn't tickle! BH and BM focus tanks are just as bad, smoke and shadow arts from BH or bludgeon combined with Blood Lust often sees defeat while they still have nearly full health and have barely touched their energy pool... Really sad those matches... Then we come to the offensive builds from other classes; TLM used with high support can deal out huge damage and have a high heal... Strength based TLM using a combination of double strikes and frenzy over and over and over again are also difficult to beat... Intimidate does work a bit. BH, with high HP, high support, Poison, SA, and max massacre are the worst... Drain energy you say! Waste of time instant loss in most cases except for getting extremely lucky... And then we have support TM... Good luck! Tech TM is beatable, but strategy to do so is boring and a really hard one to figure out. What's wrong... Easy way to fix is to simply eliminate it as a class, as it has been so bad for so long and the class is a basket case! Needs some form of debuff counter mechanism. Intimidate is easily the worst debuff. Adrenaline is useless, that skill was nerfed before it was even implemented. If rage was modified it may be slightly useful or have it actually reduce opponents rage gain. For example a CH, BH or TM can debuff me with smoke or malfunction, hence lower rage gain, and I have maxed adrenaline and they will still beat me to rage by 2-3 turns... BM are the worst culprits when it comes to unjustified rage gain due to the amount of damage they get and combined with BL return. Perhaps if rage considered bloodlust returns it would factor better! Blood commander ... nerfed, takes a turn to activate... Well, it just got nerfed due to strength skill progressions being changed... It's a good in theory skill, but when games can last as little as 3-5 turns and often defensive moves are required who would consider using it when in all reality just striking more than compensates for the HP return and strength in terms of damage and rage gain. Also has no luck modifier unlike other class... Easily the worst buff Intimidate... nerfed Double Strike... nerfed Artillary Strike... nerfed Atom smasher... nerfed, useless against classes you need it the most, CH and BH massacre builds due to SA Maul... nerfed, some say it's the best stun. Base is 16%, and it's the only stun that's blockable... hahaa. Bunker... nerfed, it is okay at high levels, no energy tends to limit effectiveness :p DO NOT MAX THIS SKILL Hybrid is same as other active armors. This skill had a slight advantage previously when it was a passive. In case you're wondering why I listed so many skills as being nerfed well that's because of the progression table restructuring! As the great G00NY said, Mercenary will no longer be a viable class from now until the devs decide they want it to. Tech is not the best because a well placed heal or emp = you lose. The only decent build for mercs now is a +5 focus build which is actually getting me about a 60-77% win rate surprisingly. (won't last long through the next patch I'm sure) Mercenary is just going to not ever be the same, looks like its time to go outside, mow some lawns and go to your local Wal-Mart and buy some varium for a class change :P But my pride for this class is to much. So, mercenary is back into it's customary postion since the start of Delta, bottom of the food chain :( I'll keep playing the class so that players can get free wins and brag about beating a beta player... I am strictly speaking for myself as a level 40 Mercenary!
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