Hand of Tera'Suul (Full Version)

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Carandor -> Hand of Tera'Suul (6/26/2016 20:17:47)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/img]
Hand of Tera'Suul

«Fully-Offensive Ice armour. Mastercraft; has a weapon-based Ice skill.»

  • Also see other items of the Tera'Suul Set:Location: Given automatically to players who purchase the 50,000 Z-Token package. The version of the armour is based on the level of the character. Buying the package also gives access to the Armory of Tera'Suul shop.
    Element: Ice
    Player	0-59	60-79	80-99	100-119	120-139	140+
    Armour	50	70	90	110	130	150
    PowLvl	54 MC	73 MC	93 MC	113 MC	133 MC	153 MC
    
    Price	739	5758	46217	372410	3002287	24205166
    Sell	369	2879	23108	186205	1501143	12102583
    COMBAT DEFENCE
    Melee	35	38	41	44	47	50
    Ranged	35	38	41	44	47	50
    Magic	35	38	41	44	47	50
    ELEMENT MODIFIER
    Fire	76	69	63	57	51	44
    Water	74	74	70	69	66	64
    Wind	84	84	81	79	73	73
    Ice	71	62	55	48	43	39
    Earth	91	90	89	89	87	84
    Energy	92	92	91	90	90	90
    Light	98	97	96	95	95	95
    Dark	84	84	81	79	73	73
    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	131	159.5	189.5	215	249.5	279.5
    Stat%	228.2	290.9	356.9	422.9	488.9	554.9
    BTH	6	9	11	14	16	19
    SKILL - Swordcicle*
    Hits: 1
    Type: «As Weapon»
    Element: Ice
    BR%	524	638	758	860	998	1118
    Stat%	456.4	581.8	713.8	845.8	977.8	1109.8
    BTH	6	9	11	14	16	19
    
    Cost
    MelRan	103	126	149	156	176	229
    Magic	132	166	201	222	257	327
    Note: This is treated as a normal player attack, respects your weapon special and gets weapon-based effects. Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. Magic weapons get an additional *4/3 of the listed BR%. It gets a reduced SP cost as elemental compensation. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged (MelRan) or the Magic (Magic) attack**.

    FULL SET BONUS
  • If you have the Weapon, Armour and Shield of the set equipped, you gain access to a second skill.

    SKILL - Wrath of the Ice Realm
    Hits: 3
    Type: Magic
    Element: Ice
    Damage	12-34	17-51	24-73	34-101	43-130	51-154
    Stat%	112.63	150.21	191.92	242.99	288.65	319.34
    BTH	13	18	23	28	33	38
    
    Cost
    SP-Ran	116	159	209	265	326	392
    SP-Mag	145	199	261	331	407	490
    Note: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Ranged (SP-Ran) or the Magic (SP-Mag) attack**.

    EFFECT
  • You receive Armour Lean x1.25.
  • If at least one hit of Wrath of the Ice Realm connects, the monster makes a save at a -20 penalty††:
      Level: PowLvl vs MonsterLvl
      Major: {STR/DEX/INT, based on weapon mode} vs MonsterINT
      Minor: YourLUK vs MonsterLUK
    ``If it fails, then the monster is teleported to the Ice Realm. This gives it an Ice Burn††† for the rest of battle (power: eleComp*[Hits connected]/3 *10/7 /sqrt(monster power)). You can cast the skill again to increase the burn by an additional +[what I just said] power.
    Level	50	70	90	110	130	150
    PowLvl	54	73	93	113	133	153
    
    eleComp	1.48193	1.54860	1.61280	1.72332	1.77083	1.72618
    **Infuse your weapon* with Ice element and attack! This weapon attack costs «» SP. *Sword or otherwise.
    **You need «» SP to call forth that power!
    *Open a portal to the Ice Realm for high Ice damage, and possibly drag your foe there for the rest of battle! Costs «» SP.
    *The monster's magical ability prevents it from being dragged away!
    ‡‡Your foe is overwhelmed by the power of the Ice Realm!

    DESCRIPTION
    As the champion of the ice dragon Tera'Suul, this armor grants you incredible ice resistance and powerful attacks. You can strike your foes with icy attacks, and can call forth the raw elemental power of the ice realm when in the full Tera'Suul set.

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hand_of_TeraSuul.jpg[/img]

    Numbers thanks to In Media Res and Ash. Image and description thanks to gubgub.


    Analysis

    Starts off as a standard armour attack:
    Level	50	70	90	110	130	150
    PowLvl	54	73	93	113	133	153
    
    BR%	262	319	379	430	499	559
    Stat%	456.4	581.8	713.8	845.8	977.8	1109.8
    BTH	6	9	11	14	16	19
    With two equally powerful hits, each hit does *1/2 damage.

    Swordcicle starts out with:
    BR%	262	319	379	430	499	559
    Stat%	456.4	581.8	713.8	845.8	977.8	1109.8
    BTH	6	9	11	14	16	19
    Deals *2 BR%.

    Wrath of the Ice Realm starts out with:
    Damage	47-139	66-199	90-270	117-350	146-440	179-537
    Stat%	456	582	714	846	978	1110
    BTH	13	18	23	28	33	38
    
    eleComp	1.48193	1.54860	1.61280	1.72332	1.77083	1.72618
    Deals 50% damage to pay for the effect and is multiplied by the listed eleComp. With three equally powerful hits, each hit does *1/3 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    May 23, 2014: The armour was released.




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