Lord Machaar -> RE: The bomb drop percentage to low in battles (7/4/2016 13:10:52)
|
The drop rate for Exiles should be lower, since Exiles have been the defending side for the past 6 wars now. Legions have been attacking. The current war system favourites the defending side. Legion has been attacking for the past 6 wars since they lost all the 6 regions in War Cycle 1.0 (Due to Pay2Win and other reasons), hence why legions are now obliged to be the attackers and use these 3 objectives to take down the main objective of Exiles. 1) The health objective deals more/equal damage than exiles (34 - 46) when its HP is higher than 75%. (Meaning it's only viable in its first 25% HP). 2) The finisher objective deals more/equal damage than exiles (34 - 46) when the main objective's HP is lower than 25%. 3) The standard objective deals 25 - 34 damage, and is used for almost 50% of the war period by legions. Now let's give an example to make this clearer. A war where the main objective has 12 million HP. Health objective = 4 million HP. Finisher objective = 4 million HP. Standard objective = 4 million HP. 1) Exiles deal 34 - 46 damage in the whole period of war (12 million HP). 2) Legions deal 34 - 46 damage or higher (same as exiles or higher) in 2 situations: - At the first 25% HP Of the health's objective (25% of 4 million is 1 million). Exiles always start attacking it first making it fall rapidly. - When the main objective's health is lower than 25% (25% of the main objective's health is 3 million). 1 million HP (Where legions deal more damage with the health objective) + 3 million HP (Where the main objective + finisher objective are still alive) = 4 million HP. Meaning that a war where the main objective has 12 million HP, Legions will be dealing higher damage than exiles in only 4 million HP (25% of the war time). And this is the best case scenario where the Finisher objective is left till the end. Exiles deal higher damage than legions in 75% of the war time, while legions deal an equal or higher damage in 25% of the war time. With that being said, the drop rate should be doubled in legion side. But is that the case? Totally not. I've done 130 wins in 1vs1 today and got 3k influence. Using the standard objective. With few commanders. Irony. (Screenshots 1 2) Now with the main objective's Health going down (In the example shown above it's 12 million), but in overlord facility it is only 6 million, meaning that the period where legions deal more is way shorter. With that being said, it is too late now to fix the situation or tweak anything since Legion will be the defending side in Naval Yard (Where they won last time). This could have been fixed way before when I suggested it to be fixed (In central station war and in fortune city war) It could be a great thing though if Assassin Order makes some prize codes for us since the war is rigged. This can be fixed in other wars where Legion is in the attacking side.
|
|
|
|