Buff the standard objective's damage (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


nowras -> Buff the standard objective's damage (7/3/2016 14:00:52)

According to this thread we saw that the war is really unfair for the attackers so, I suggest buffing the standard's damage by 3-5.

Just don't buff it now. Buff it after the next war.
quote:



nowras:


Mr.Genius Machaar, the damage of the Finisher objective increases every time the MAIN OBJECTIVE's health goes down. Which means it's not affected by it's current health, it's affected by the main objective's health and since exiles finally listened to me and attacked the finisher first, we prevented you legionnaires from reaching the finisher's maximum damage.

You might also say: "Does the health work the same way as the finisher?" The answer is no. The health's damage decreases every time it losses health (every time the health objective losses health) and is not related to the main objective.

I hope you understand this. Oh! Yea by the way, the damage of the main objective is calculated as a % so that if they reduce the influence of the war to end faster the damage stays the same and doesn't get lower for the finisher. Have fun asking me anything you want.



Lord Machaar:


There is one thing you missed in your reasoning, if you were smart enough to remember and understand.
Finisher Objective's Health = 1/3 of Main Objective's Health (If there are 3 objectives)
Meaning that if we are talking of the finisher objective's health, we are indirectly talking about the main objective's health.
I'm sure you read the description of each War objective and thought, woah I'm a genuis by understanding how the whole war system works. Me on the other hand, I used some mathematical formulas to conclude some stuff.

quote:

I hope you understand this. Oh! Yea by the way, the damage of the main objective is calculated as a % so that if they reduce the influence of the war to end faster the damage stays the same and doesn't get lower for the finisher. Have fun asking me anything you want.

Regardless if the main objective's health is calculated as a %. If you lower the HP of main objective, you will automatically lower the HP of the finisher objective. (Since the HP (Finisher objective) = 1/3 HP (Main objective)).
Now let me explain to you Mr. Nowras in a mathematical way why lowering the main objective's health without buffing the finisher objective can be unfair/bugged.

Main objective health 1= 12 million influence (HP of a main objective from an earlier war). This means the finisher objective will have 4 million HP.
At 25% = 3 million influence, the finisher objective will deal, let's say 33 - 45. The finisher objective's health is 4 million HP, meaning that it will surely survive and be used for a longer time.

Main objective health 2= 6 million influence (Current HP of Main objective in Overlord Facility war). This means the finisher objective will have 2 million HP.
At 25% = 1.5 million influence, the finisher objective will deal, the same damage as above (33 - 45). But the finisher objective's health will be at 2 million, hence Exiles can destroy it within few days if they want, without it being able to reach

In which case the finisher objective is more useful? Ofcourse when the main objective's health is higher, the more utile the finisher objective since it will have more HP hence being used for a longer time with Legions.
So you are wrong, lowering the health of the main objective does affect the finisher objective's utility (Lowering its HP = Hence the time of it being alive) although not lowering its max damage.


quote:

Not sure if it is a visual bug or not (probably not), but the objective has been showing the same damage for quite awhile now

I'm sure I read in Central Station war that the finisher objective's damage is calculated based on its own HP (Same for health objective), not sure if they changed something in the war system after they saw that Exile are outnumbering Legions (Similar to the War rally buff).

But eitherways, and in both cases (Finisher objective counting on its own HP or main objective's HP), the finisher objective still remains useless as Exiles had a constant damage of 34 - 46 in each day of the war. Let's say the war's duration is 12 days. Exiles will have 34 - 46 damage for 10 days. Legions start with the health objective that deals 41 - 55 damage but only can be used for 3 days, 3 days in which the health objective deals a damage higher than the standard objective's which 25 - 34, but it only deals a higher objective than the exiles for 1 day. Then either if Exiles leave the finisher objective till the end or the middle, it won't deal a a damage close to that of Exiles unless for 2 - 3 days.

So Legions will be able to deal a higher damage than exiles for only 3 - 4 days, being forced to use a lower damage than exiles for the rest of the war (8 - 4 days).
http://epicduelwiki.com/w/War_Event
The system itself is not fair, but the results of War Cycle 1.0 has made it unfair, since Exiles have won 8 out of 10 wars in the last war cycle, meaning they will be the attackers in 8 out of 10 wars in this war cycle, allowing them to use this OP constant 34 - 46 damage. While Legions who will have to defend for 8 wars, and where each war the main objective's health get lower, meaning a much weaker finisher objective. Exiles are not just outnumbering Legions, but also are getting helped from this system.

Regardless if the finisher objective's damage is based on the main objective or on its own HP, they are both linked to each other. I've mentioned this problem in an earlier war explaining that if the main objective's health get lower without the finisher objective's damage get buffed, it will mean that the war will be unfair especially for defenders. Who are the defenders? Legions. It has been 5 wars now since Legions have been defending.
http://forums2.battleon.com/f/fb.asp?m=22120710 (Taken from Fortune City Thread where I asked for the finisher objective to be buffed).

So I hope the devs don't buff the finisher objective now, why? Because Legions will be the attackers in the next region, which is West Naval Yard. It is a huge relief now since it was boring for both counterparties, Legion has been defending for the past 6 wars, using an unfair system to defend, while exiles have been the attackers getting a huge help from the system. I mean no wonder Legions have been losing all these wars.



nowras:

Hey genius, firstly, you understood things wrong about how the health of the objectives affect in the damage of the finisher.
Actually, it doesn't affect it the way you say. It does reduce the number of days of maximum damage, yea but, also, it reduces the number of days with low damage with the same rate which means there's actually, no single difference.

And just because I'm lazy to explain things to you, just wait until the standard's health reaches 150k then take a look at the damage of the finisher and tell me if it's not the same as the damage of the finisher when it had 150k in that screen shot you posted (if it's not the same I'm ready to suicide).

By the way, just to clarify things for you. Exiles are the defenders and legionnaires are the attackers.
The finisher objective's damage depends on the main objective and this SS is a proof.

Plus, the war would have been more unfair if there was something called ''Exile Leader'' (A person who leads the exiles and forces them to attack a certain objective [they are no longer free to chose what to attack])
and I was it. I would simply attack the health until it's damage is the same as the standard then attack then finisher then attack the standard and then go back again to the health making you legionnaires stuck at 6-11 damage in the end of the war guaranteeing the win for the exiles.




Lord Machaar:

Just because you understood the war in your own way, it doesn't mean that everybody else's way of understanding it is invalid.

quote:

Actually, it doesn't affect it the way you say. It does reduce the number of days of maximum damage, yea but, also, it reduces the number of days with low damage with the same rate which means there's actually, no single difference.

If it reduces the days where the finisher objective deals a lower damage, it also lowers the days where it does a higher damage. If the finisher objective's health is 4 million, Legions will be able to use it for a longer time with a damage equal or higher than Exile's one (34 - 46). In overlord facility, the finisher objective's health is 2 million, so when the main objective's health will be low enough to allow the finisher objective to deal a higher damage, the finisher objective will already be destroyed due to its low HP.
While on the other hand, we talk about a constant damage of 34 - 46 dealt by exile players, in each day of the war, regardless of the main objective's health.


quote:

By the way, just to clarify things for you. Exiles are the defenders and legionnaires are the attackers.

Either legions were attacking or defending, they have been doing the same thing for the past 6 wars. And it was pretty unfair for them.



nowras:

You yourself said that the 1st war took 14 days and it's main OBJ health was 11M while this war took even more which means if we didn't attack the finisher 1st you would have enjoyed the high damage of the finisher for a longer time which means you're wrong.


quote:

health will be low enough to allow the finisher objective to deal a higher damage, the finisher objective will already be destroyed due to its low HP.

I told you it's a % so, actually, the finisher's damage would increase faster than before and this actually, makes no single difference as I said.


quote:

And just because I'm lazy to explain things to you, just wait until the standard's health reaches 150k then take a look at the damage of the finisher and tell me if it's not the same as the damage of the finisher when it had 150k in that screen shot you posted (if it's not the same I'm ready to suicide).



Just wanted to correct myself here. I forgot one thing, the exiles will actually win this war so, the finisher wouldn't reach it's maximum damage but, it will be near max damage so, take a look at it before the war ends.


Lord Machaar:

quote:

Plus, the war would have been more unfair if there was something called ''Exile Leader'' (A person who leads the exiles and forces them to attack a certain objective [they are no longer free to chose what to attack])
and I was it. I would simply attack the health until it's damage is the same as the standard then attack then finisher then attack the standard and then go back again to the health making you legionnaires stuck at 6-11 damage in the end of the war guaranteeing the win for the exiles.


You still fail to understand that the war system is unfair for those who attack the main core. In the first war after the 1 year break, Exiles have won with 5 million difference (12 million - 7 million for legion). That was for many reasons including that the war rally wasn't buffed and also, the system allowed Exiles to destroy objectives way faster than legion can lower the main obj's health. 34 - 46 damage is way higher than the standard objective's health (25 - 34) which legions use for the bigger period of the war.

1- The health objective deals more/equal damage than exiles when its HP is higher than 75% of its health.
2- The finisher objective deals more/equal damage than exiles when the main obj's HP is lower than 25% of its health. You saw in the screenshot I've provided, that even when the main objective's health is at 25% of its HP, it deals 33 - 45 damage.

Now let's give an example to make this clearer. A main objective of 12 million HP. Health obj = 4 million. Finisher obj = 4 million. Standard obj = 4 million.
1- Exiles deal 34 - 46 damage in the whole period of war (12 million HP.).

2- Legions deal 34 - 46 damage (same as exiles) in 2 situations: - At the first 25% HP Of the health's objective (25% of 4 million is 1 million).
- When the main objective's health is lower than 25% (25% of the main objective's health is 3 million).
1 million + 3 million = 4 million.

Result= Exiles deal 34 - 46 damage for the whole period of the war (12 million HP). Legions deal 34 - 46 damage or higher for 25% of the period of the war (4 million HP).



nowras:


I never said it was fair but, I said there's just no difference between now and before. P.S: You should have suggested a buff for the attackers a year ago, not now...



Lord Machaar:




http://forums2.battleon.com/f/tm.asp?m=22120347&mpage=1&key=�
I suggested it in fortune city war, when I noticed that the devs are lowering the Health of the main objective. They lowered it for 2 reasons, playerbase getting lower and war period getting higher, so players were complaining that the war's period is getting way longer, makin the war boring.

I also suggested it to be buffed in the first war ever after the 1 year break which is Central Station war.

It has led to this buggy and unfair war. I hope now the devs don't fix it, and from here I ask them not to fix it. Because in naval yard, exiles will be the attackers and legions will defend.







leahnrachel -> RE: Buff the standard objective's damage (7/3/2016 14:09:02)

WHY do people keep making these threads

The game is unplayable evidenced by the fact their are not even more then 300 people logging in on a weekend .

They do NOTHING to fix the game.

Their going to do NOTHING

They DON'T care anymore.




nowras -> RE: Buff the standard objective's damage (7/3/2016 14:12:02)

We, the few people who care about this game, are making these threads to help this game survive for a longer time because we love it. They do listen and we do trust them that's why we post these threads.
They're just a little bit busy with BioBeasts nowadays that's why they aren't paying attention for ED too much.




Lord Machaar -> RE: Buff the standard objective's damage (7/3/2016 14:19:14)

@leahnrachel
The war system is the last and only active feature in this game. It is what keeping many players playing.

While waiting for your fantasies to become true (a balanced ED), you will have to wait for some time until devs take a look at the game (That's if they do). In that period of time, if there isn't anything in the game to attract players and convince them to stay, the playerbase will reach 0 in no time. What is this attraction we are talking about? War system. So it's indeed not a secondary thing to fix in my opinion.

You can do a simple comparaison of how many players play during the war event, and how many play when it's inactive.




Altador987 -> RE: Buff the standard objective's damage (7/3/2016 21:09:16)

the number hasn't changed from when the war is on or off, max is 300 (if lucky). The war really isn't all that attractive frankly, i mean it's nice for some but a lot of others play simply to play (i've asked around)... this of course isn't negating whether or not the war needs fixing i'm kinda indifferent to it (to me it is meant as a pathetic distraction and i only participate in happenstance)




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375