Lord Machaar -> RE: Epicduel Win% Referendum (7/11/2016 21:06:38)
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- Vindictus doesn't play much nowadays, even in the war he didn't participate, and he mostly runs a weak high HP BH build which is counter-able. - General Layfawn uses most of the time support build, which is very weak against high HP bms and strenght builds. If you use a 750 HP build though, you will lose, it's not because of "ranks", but because 750 HP builds are weak against high supp builds with blood hawk. - Rest you mentioned either quitted, aren't in that rank range anymore, or didn't reach that rank yet (Skullhax). The only active players from that rank range are Hunter Kill12 which turned rank 60, and Strong Mercenary., Strong Mercenary. uses a 5 focus HP build which is usually powerful against 5 focus BMs, so blaming your losses on the rank in this case is also not pertinent, as your losses might be due to the build encountering yours and not different ranks. The only player that uses same build as yours, is Hunter Kill12, which is now a rank 60. So if he wins you with 500-600-700 HP, then believe me, +1 str +2 dex +2 tech +1 support is not the problem, as such stats give 0.4% block and deflect chance, and 0.433% crit chance, with some boosts to weapons/skills damage which is neglectable to RNG. The only problem will be in who starts first, especially if you are using the same build. In this case, you make the difference between intelligent and stupid player. I'm not quite sure if devs are going to change a whole system because of a minor problem. If devs are going to fix ranks, they will probably not fix one part and leave the others. - If we are going to talk about unfairness, then we shouldn't be selfish enough and neglect "2vs2". As a player who did 2vs2, and since I'm a high rank, I contantly get teamed up with level 36-37-38-39 and low rank 40s players, facing high rank players (rank 20 - 60). If devs are going to fix your problem because it's unfair to high ranks in 5 - 10% of their daily battles. Then it's unfair for high rank players who play 2vs2 in 50% - 60% of their battles. - If we are going to talk about unfairness for high rank players, then we should be talking about how "variety" decreases in higher ranks. If you run a support/strenght/high dex build at higher ranks, you will be penalized, since the only viable build is 5 focus. Strenght/support/high dex builds only use 30 legendary ranks, 10 for defense, 10 for resistance, and 10 for primary/auxiliary/side arm damage, the rest of the ranks will make your opponent get underdog mode without you using them (Robot damage, and aux/primary/sidearm damages). These are true problems for "high ranks", I didn't even start mentioning "lower ranks" problems, or balance problems, or battle modes problem in general. After playing PVP for 2 years, you clearly get to see a way bigger picture. Coming here to report personal problems and wish for them to get fixed, won't make the game any better, especially if such fix aims to reward cheaters. There are other problems that are worth fixing, your solution simply aims to fix one part of the legendary system, revamping the legendary system and adopting a general fix would the game more good. Heck deleting it to get rid of botters is a great way also, I don't have a problem sacrificing my hard earned ranks to see some rats remain the underdog in a new legit system made by the devs.
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