Few balance suggestions (Full Version)

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shadow.bane -> Few balance suggestions (7/9/2016 18:13:05)

As we all know 1 vs 1 is kinda unbalanced due to energy control in match and this is how it should be done IMO :

Bounty Hunter/Cyber Hunter : make shadow arts not only ignore % of damage done but also gives energy as % of damage taken example "max shadow arts : 30 % damage ignore 20 % of damage taken back as energy to you".
Blood Mage : make plasma cannon ignore 15 % of target's resistance form 10 % and make reflex boost (only for blood mage) as old reflex boost "gives back energy as % of damage taken".
Mercenary : make static smash take exactly the weapon damage as energy (350 - 360) and 60 - 70 % to energy conversion and make bunker buster ignore 15 % of target's defense.
Tech Mage : make technician 5 rounds like blood shield with a little extra energy requirements and make assimilation take back less energy and 50 % of energy drained to the user.
Tactical Mercenary : revert how frenzy works and let it give back 22 % of damage dealt as energy and 2 x hp and ignores 12 % resistance/defense from opponent's armors.

Hope you like my suggestions, any feedback?




leahnrachel -> RE: Few balance suggestions (7/9/2016 18:22:01)

I agree with merc being buffed the rest of the classes , all have builds performing "relatively" well in the meta...

Mercs need buffing the rest I would leave alone....

There are bigger balance issues that need attention first...... Merc is a big balance problem , TLM could probably use a tiny buff , The rest of the classes don't need buffing or nerfing....


Lets deal with the big issues before the lil ones huh?




shadow.bane -> RE: Few balance suggestions (7/9/2016 18:46:01)

^ tlm needs a buff ? u kidding me lol ? it's the only class that needs a nerf... lol

hmmm u don't seem to understand ED to me, energy control is the big issue in this game which need to be fixed and it's a priority cause classes can control energy better than others like tlm and tm the rest are literally crap in energy control specially the merc.




Altador987 -> RE: Few balance suggestions (7/9/2016 23:00:03)

Because shadow arts ignores % of damage done this affects energy draining abilities. Also because both classes have massive drainers if used for that I can't support that. Plasma cannon is fine but i support the reflex boost. because merc can strengthen static smash i think the power you're hoping to give it is too high, I agree that it does need a buff though. Tech mages are fine with energy skills, i think frenzy should give back a lil more hp than it does but i don't think reverting is the answer.




shadow.bane -> RE: Few balance suggestions (7/10/2016 1:15:45)

quote:

Because shadow arts ignores % of damage done this affects energy draining abilities. Also because both classes have massive drainers if used for that I can't support that. Plasma cannon is fine but i support the reflex boost. because merc can strengthen static smash i think the power you're hoping to give it is too high, I agree that it does need a buff though. Tech mages are fine with energy skills, i think frenzy should give back a lil more hp than it does but i don't think reverting is the answer.


shadow arts : ignores less damage and gives energy as a % of damage taken and does not effect other energy draining skills.
static smash : to give it the 350 - 360 draining and 60 - 70 % energy gaining is too high I know but make it strengthen with nothing .
Frenzy : is overpowered cause it gives tlm a lot of energy back hens why you see a lot of looping when you face a tlm like it can get 100 - 150 energy back easy with 1 strike that ignores 15 % of target's armors.
TM : is a good class but no one plays it to the fact it don't have a health back skill but field medic that's why I suggested to make technician 5 rounds not 4.




Noobatron x3000 -> RE: Few balance suggestions (7/10/2016 5:45:43)

I think your set in your opinion , But don't really understand what your talking about @shadow.... all the classes are doing fine in the meta in BALANCED fights , They aren't in major need of adjustment , They all have atleast one build that works okay.

That's not to say there isn't room for improvement but there are bigger . Much bigger balance problems.

The merc is a terrible class with nothing going for it so I agree they need a urgent buff.

The TLM IMHO has a pretty terrible skill tree that doesn't really lend its self to anything other then poison, multi , Which is highly, HIGHLY unreliable which is why I feel they could use a slight buff, the class has support , strength (which ch , bm,tm can do much better arguably bh too) 5f which just about any class but merc can do better, support which is insta death against anyone who isn't bad or where you didn't get 3+ crits...

I would probably rank the classes like this on build options and OVERALL viability (excluding outlier builds)

1)TM
2)this is tough its between the BM and BH , 2v2 id say BH, 1v1 BM
3) bm 2v2 , bh 1v1
4)cyber hunter
5)TLM
6)merc




shadow.bane -> RE: Few balance suggestions (7/10/2016 10:17:40)

@Noobatron x3000 one replay for all what u said is "energy control will increase verity in builds which is poor to 4 classes decent with tm op with tlm which can get 433 + in 2 rounds tm can get 400 + in 2 rounds the rest get 200 - 250 in 4 rounds excluding ch which get 250 + in 3 rounds .. tlm can easy heal loop and never die with a smart user... tm is bad even with it's energy control ... the rest well only 1 type 1 build that works better, and that isn't what we want to see a full game with 6 classes and each using a certain class have same build as all other using same class ? this isn't a game it's a circus lol, in order for ed to work it needs verity in builds and that's what I am aiming for" hope you understand my suggestion clearly now.




nowras -> RE: Few balance suggestions (7/10/2016 10:57:31)

I'm sorry Bane but, I can't accept a buff for shadow arts or Plasma Cannon. They are already very overpowered and do not need a buff. I can agree with you for the rest though.

The correct order of the strongest classes is the following: [That's based on my experience (the 38,000 PvP wins I did since level 40 existed in different classes.)]

For 1v1 in general:

#1 - TLM

#2 - BM

#3 - BH

#4 - CH

#5 - TM

#6 - Merc

For 2v2:

#1 - TM

#2 - TLM

#3 - BH

#4 - Merc

#5 - CH

#6 - BM

For builds in 1v1:

#1 TLM focus (Can be countered by BH support massacre.)

#2 BM focus (Can be countered by BH focus and TLM focus but, has a better performance against other builds.)

#3 BH focus (Can be countered by TLM and BH Support Massacre.)

#4 BH Support Massacre (Can be countered by TM strength builds and by high HP builds in general and by good Blood Mages.)

#5 CH Focus (Can be countered by BH focus and support massacre, by TLM focus and by good Blood Mages.)

#6 BM Focus Glass Cannon (Can be countered by good Strength Tech mages and by support builds.)

#7 Dex TM

#8 Support TLM

#9 Focus Merc

#10 Strength TM

#11 Dex BH









Noobatron x3000 -> RE: Few balance suggestions (7/10/2016 11:20:49)

nvm not worth commenting people will read the post and know lol.




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