Shiny_Underpants -> RE: War Improvements Thread (7/25/2016 3:07:54)
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Well, considering that most players like wars because of the communal aspect... why not incorporate that into the wars? A common room might be useful. Maybe. Also the ability to battle monsters with other people in your guest spot. Not AIs; with wars, there are a large number of people fighting at once. Why not fight together? because it's a coding nightmare. Just have a timer; after fifteen or so seconds of inactivity, the AI chooses for you. This is a similar system to the pvp system I didn't suggest because it'd take too much work to do This way the battles could be longer without a drop in efficiency- three people get medals for one battle (maybe). In any case, three times the number of medals per battle. That way, each wave ought to be three times longer. Or we could scale the number of waves accordingly, depending on the difference in average wave time. That way people could see each other's characters, and observe how they manage their strategy. And, since I gather the most heavy wargoers are from the forums, you might meet people you know from the forums. The thing is, while DF avoids annoying hacker and bot restrictions by being a singleplayer game, wars are basically farming anyway, and bots don't make much difference to players here anyway. The only rewards are Defender's medals, which have a restricted use. I'm one of the ones who really dislikes wars the way they are; I'm not a farming player, otherwise I'd be playing Farmville. now someone's going to take offense and tell me the difference between RPG farming and Farmville farming Still, I play DF for the storylines, and I use the forums for writing practice and for the communal atmosphere.
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