Balance ideas (Full Version)

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sodeska -> Balance ideas (8/2/2016 2:57:59)

Cyber hunter/Bounty hunter:Replace venom strike to toxic grenade(only cyber hunter)
Exchange multi shot stats(damage,energy cost etc)with plasma rain stats(plasma rain cheap but little low damage,this will effect also mage)

Mage/Blood mage:Now plasma bolt stat requir is changed to dex by str
Reduce fire sycthe is start support requir 19 to 17
Increase Assimililation absorb is 40% to 50%
Fire bolt is now each level give 1% armor ignore and 1% debuff.Max (10%/10%)
Energy parasite doesnt requir stat for use

Mercenary:Increase static smash is energy gain 75% to 80%
Increase bunker buster is damage from stats.+1 Physical Damage every 0.4 Technology to 0.3 Technology(same plasma cannon but plasma cannon still has more damage and less energy consumption)
Now adrenaline rush is free.But reduced rage given is half,cooltime increase 3 to 4 turn.It also give 1% damage reduce each level(max 10%)for 1 turn.It doesnt requir any stat for use.This skill cant be use for alies.
Sorry for my bad english.




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