Sinmaw (Full Version)

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Carandor -> Sinmaw (8/3/2016 16:29:39)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
Sinmaw

«Fully Offensive Energy armor with a secondary to Water. Mastercraft; has an Energy skill.»

Location: Sinmaw Maul
Element: Energy
Level	50	70	90	110	130	150
PowLvl	54 MC	73 MC	93 MC	113 MC	133	153 MC
MPLvl	53	72	92	112	132	152
COMBAT DEFENCE
Melee	36	38	41	44	47	50
Ranged	36	38	41	44	47	50
Magic	36	38	41	44	47	50
ELEMENTAL MODIFIER
Fire	93	92	91	91	90	90
Water	76	68	62	57	50	44
Wind	84	83	81	81	80	80
Ice	93	92	91	91	90	90
Earth	84	83	81	81	80	80
Energy	71	62	55	48	43	39
Light	93	92	91	91	90	90
Dark	80	77	71	67	60	55
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	131	159.5	189.5	219.5	249.5	279.5
Stat%	228	291	357	423	489	555
+BTH	6	9	11	14	16	19
SKILL - Voltaic Blast!*
Hits: 4
Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4} ; Magic otherwise
Element: Energy
Damage	12-37	18-55	26-77	37-110	47-143	56-169
Stat%	119.898	159.782	204.652	266.312	317.593	350.080
BTH	13	18	23	28	33	38

Cost
SP-Ran	116	159	209	265	326	392
SP-Mag	145	199	261	331	407	490
*Unleash a blast of bio-electric lightning on your foe! «» SP!

Notes:
  • It's treated as a normal player attack, but don't apply effects from your weapon.
  • Stat bonus to damage is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic).
  • Stat bonus to BTH is DEX/8 + LUK/20 (if Ranged) or INT/16 + DEX/16 + LUK/20 (if Magic).

    EFFECT
  • You receive Armor Lean x1.25.


    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Sinmaw.jpg[/img]

    Numbers thanks to In Media Res. Image and write up thanks to Bu Kek Siansu. Additional thanks to Dragoon23.


    Analysis
    Level	50	70	90	110	130	150
    
    Normal Attack:
    BR%	262	319	379	439	499	559
    Stat%	456	582	714	846	978	1110
    +BTH	6	9	11	14	16	19
    
    Skill:
    Damage	47-139	66-199	90-270	117-350	146-440	179-537
    Stat%	456	582	714	846	978	1110
    BTH	13	18	23	28	33	38
    
    EleComp	1.05174	1.09816	1.14651	1.25916	1.29895	1.26155
    Normal Attack: With 2 equally powerful hits, each hit does 50% damage.
    Skill: With 4 equally powerful hits, each hit does 25% damage. Due to attacking with Energy, they also receive the listed elemental compensation (EleComp).

    All this has ALREADY been factored into the above numbers.



    Updates

    July 30, 2014: The armor was released.




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