Lord Machaar -> My Thoughts & Suggestions On Version 1.5.0 (8/17/2016 19:57:00)
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First thing that annoyed me is the mutation lab. It was way better, clean and clear before the update. Now in order to view your rare or epic mutations, you have to keep scrolling, scrolling and scrolling. While before, you had a tab for each type of mutation, and with 1 single click, you can open the type of mutations you want. It'd be great if they can re-do this, and this would be an idea how. http://puu.sh/qF6l4/67b90a0940.jpg (Some OP paints skills right there) This is just an idea of how tabs can make accessing different types of mutations a lot easier. With one tap, you can access the type of mutations you want, instead of scrolling, scrolling and scrolling. Another thing is, I think beast mutations should be seperated from Epic, Ultra or Epic mutations. They should have their own type called "Beasts Mutations". This is to clear up any confusion between Epic, Ultra or Epic mutations that can be used with all beasts, and specific mutations for each beast. Same thing should be done for Skins. The current mutation lab is a mess. Common, Rare, Ultra and Epic mutations, sure, all good, but then why there are skins there, and beast mutations. Mutation lab should have 3 big tabs. General (Battle) mutations, Beasts (Specific) mutations and Skins (Decides your beast's power). And each tab will have sub-tabs. General mutations' sub-tabs will be common, rare, ultra and epic. Beasts mutations' sub-tabs will be the name of the current Biobeasts, and each biobeast will have certain mutations that are specific for it. And lastly skins, which will have sub-tabs with the Biobeasts names, each Biobeast will have numerous skins, each skins allow you to use a different power with your beast. Fixing the mutation lab will make the interface way clearer, so when you click on each beast, you will have 3 slots: - General mutations (Battle): Equip any general mutation that can be used with different Biobeasts. - Beasts mutations: Equip specific mutations for each Biobeast. - Skins: Equip a skin for each Biobeast, each skin will have a different Power. Second thing, the crate system is great, but it can be improved. Unlocking mutations now is way harder. With steel crates or free crates, you won't be unlocking any mutations or skins any time soon. Biobits also won't do the work, since upgrading or unlocking any mutation costs way more than the old system, and earning Biobits is a struggle. Making nuclear, elite and quantum crates only buy-able, kinda makes the game pay2win now. All crates should have a drop chance, 0.1% for Quauntom, 0.5% for Nuclear and 1% for Elite. Not sure how they can be dropped, but let's see everytime you escape, you would have a chance to get one of the three crates. Lastly, the leaderboards are bugged, and I'm quite sure a bugged/exploited leaderboards will make lots and lots of players change their minds about making LBs one of their goals in the game. The leaderboards should be revamped for 2 reasons: - Players earned scores in a different system. - Hackers. I'm not sure though how you can reach 102 million score with Biohazard, while the second dude has 1.2 million. Something doesn't add up here. Maybe fixing leaderboards would give hope to lots of players to compete for them. I wouldn't lie though, a lot of exciting things have been added to the game, such as start up mutations, skins and whatnot. Now you can start waves comfortably with the mutation you want, reducing RNG and luck factors, but maintaing diversity in the end, since you will end up with different mutating possibilities each wave and each escape, making each escape unique.
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