orc orc orc -> RE: =AQ3D= Design Notes September 10th, 2016: ANNOUNCEMENT! Open Beta Launch in October (10/20/2016 10:55:21)
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Well, I have to say the RNG fest from closed Beta is mostly gone. That's a good thing. While it does make some drops too easy, that can be managed without adding RNG back, like monster balance. Personally, I am okay with the drops being easy in the early zones. It should be the later areas which should pose a challenge. The dungeons and crafting system also feel more manageable. While they're not perfect, they're a decent base to work on. No matter how imbalanced they are or not, they're somewhat heading to the right direction. Crafting gear is becoming more fair and reward a player's efforts than luck. RNG should not be compulsory to get necessary equipment. Besides content and making, there's not many improvements from Closed Beta. Combat is literally the same, no changes at all. The game feels too stale to play at times. There's no joy in beating down mobs. I'm glad that they're considering developing it. But like I stressed before, such developments should've been done in Alpha. I don't have much time to play these days, so I may not have seen the full picture of Open Beta yet. Personally, I woukdve preferred if they didn't launch the game this early but oh all, what's done is done
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