Combat Improvement via Camera! (rather than a rework of everything) (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion



Message


Vypie -> Combat Improvement via Camera! (rather than a rework of everything) (9/12/2016 7:51:45)

When trying to come up with ways to improve the current combat system, I came to the conclusion:
Playing on the phone essentially has the same controls of a console controller - one hand controls the movement, and the other clicks on buttons for skills, with the occasional camera control on the right joystick or L & R buttons to turn the camera left and right.
One thing that many console games have... is a smart camera that tracks the enemy you are fighting, so you don't have to constantly readjust it.

So here it is, a modified and adjusted version, the way it could work for this game!
[Smart camera]

When attacking an enemy, the camera will lock onto it. (Not when targeting, only when you attack!)
When using A or D, or using the 'joystick' on your phone, you character will strafe, but will keep eye contact with the enemy.

Moving to the side will essentially rotate your character around the enemy. This eliminates the need of having to constantly readjust the camera to see the enemy.
But you would not be forced into this camera view. By clicking TAB (with nearby enemies or not) or clicking another enemy, or having your finger/mouse+click manually controlling the camera, the Smart-camera unlocks.
So when you want to look around, you are free to do so. This works for both computer and mobile.

When in Smart-camera mode, using S or pulling down the 'joystick' will not make the character walk backwards slowly, and instead, will make the character run at normal speed while facing the camera.

_______________________

This (free hands camera) could enable a very cool combat system. On top of the targeting system we have now, Area-abilities and attacks can be added. We could use the easy strafing to avoid attacks without any effort of camera control.
Even on a phone, movement based combat would become a breeze! I know some games that use a similar system of combat, and it works great, specially for bosses. It can be amazing.

So to conclude, we need an EXTRA monster behavior, where not only they do what they already do, but also have these avoidable special-attacks that take some time to hit, but you have to move away to not get hit.
From ranged spells to monsters slamming the ground or spitting fire in front of them, there's so much that could be done.
Some player spells could also behave like this, targeting an area with a certain shape, rather than having all things targeted.
We could have bosses that do not move, but target players and areas around them, and you have to be on the move and attack in safe spots.


Obviously this idea requires stuff to be ADDED to the game, but doesn't throw away what already exists, and instead, builds on it. :)




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.125