Carandor -> Seeds of Restoration (11/22/2016 16:13:15)
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Seeds of Restoration «Healing spell. Costs SP. Uses CHA instead of INT for stat bonuses. Can grant Regeneration if you're inflicted with certain statuses.» Location: Celestial Haven Hospital (Basic Medicine) (10, 30, 50), Celestial Haven Hospital (Advanced Medicine) (70, 90, 110, 130, 150) Element: Earth Type G
Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
MPLvl 10 30 50 70 90 110 130 152
Price 36 107 672 5235 42016 338555 2729352 22004697
Sell 18 53 336 2617 21008 169277 1364676 11002348
SPCost 47 89 137 193 255 324 399 490 Hits: 3 Type: Magic Element: Heal Damage 3-8 6-18 10-31 15-46 21-63 27-82 34-103 43-130
Stat% 40.21 72.19 104.17 136.14 168.12 200.10 232.08 268.90
BTH Auto Auto Auto Auto Auto Auto Auto Auto EFFECT When you use the spell, if you're inflicted with a Bleed, a Burn, or a Poison, then you get three rounds of Regeneration. DESCRIPTION Seeds enchanted by Neko magic! Sprinkle a few of these seeds at your feet to heal your injuries, and grant you Regeneration if you are Burned, Bleeding, or Poisoned! [img]http://media.artix.com/encyc/AQ/AQPedia2/Spells/Seeds_of_Restoration.jpg[/img] Numbers thanks to In Media Res. Write up thanks to Bu Kek Siansu. Additional thanks to Kamui. Analysis Starts off as a standard spell: Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
Damage 11-34 26-76 43-128 63-189 86-259 113-337 142-425 179-537
Stat% 166 298 430 562 694 826 958 1110
BTH 2 7 12 17 22 27 32 38 The spell heals your HP by *0.95*0.85*0.9 damage to compensate for the effect, due to Auto-Hit and always useful. With three equally powerful hits, each hit does *1/3 damage. All this has ALREADY been factored into the above numbers. Updates May 23, 2014: The spell was released.
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