Stonehawk -> RE: Winter 2016 Update - November 23,2016 (11/30/2016 17:10:39)
|
@Mother1 I know. But it already happens, just balance not shared skills. Hunter's multi for example belongs to a strong (BH) and a weak (CH) class. Artillery Strike belongs to a strong (TLM) and a weak (Merc) class. I think Frenzy suits both classes well, if anything they would invert energy and health gain but it won't make CH weaker or stronger, still going to be OK. I don't think they would think of a brand new skill, that's why I think this idea is fine to revive CH in this update. By the way, now talking about prices, I've been paying attention to games with different gameplay in which you have to wait to build constructions or troops or even to unlock chest with rewards (yeah I'm talking about some mobile games I've been playing for killing some time, lol) . And I noticed something: Updates make those games more dynamic and adds more ways to get rewards. No, I'm not trying to be rich ASAP or something. But think about it: EpicDuel is mostly about PvP. If you want to win more, you have to find a good build. If you want to find a good build, you got to try out all your ideas (copying is absolutely not fun, most player want to find a unique one, at least I do). To try your ideas, you need credits. If it's so hard to get credits, you can't retrain so much, so you can't test your ideas for a build and you can't find a good or fun build. Having the obligation to lose until you get credits to try again is really depressing, so people prefer to copy something that works (which is absolutely not fun). This is one of the reasons successful builds are so much copied and also the reason so many people give up (as I did): It's TOO expensive to retrain! If I'm here again, it's because I'm hoping for this update to be successful. And I can't wait for it!!
|
|
|
|