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				  Stonehawk ->   Re-thinking active cores   (11/28/2016 15:11:29)
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				    Currently, most active cores works that way:   - Costs energy   - Can only be used once   - Can be blocked/deflected   - Usually deals only 85% damage      Why so many drawbacks? I think some of them should be removed. Examples:      Chairman's Fury:   Either do 100% damage OR remove energy costs.      Spirit Thorns (blood hawk armor):   It could be re-used, why was it removed? It only works for meele attacks. If it can only be used once, it should affect long-ranged too or make it re-usable again.      Hatchling Rush:   Either do 100% damage or remove energy costs. It already can only be used once!      If we already can only choose 1 single active core for each weapon, I think they should at least have not so many drawbacks, some are really underused because of this. That's why almost everyone use the same cores: azrael's will for gun, generation or piston punch for armor... please fix those many drawbacks of weak active cores so we can consider using them!  
				  
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