Epicduel Concept Failure (Full Version)

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AQWorldsFarmer -> Epicduel Concept Failure (12/6/2016 19:24:32)

I just had this thought today and wanted to see what everyone thought about it.

Epicduel is a pvp based game, right? Then why do we have a level based system where players only fight those of the same level range?

Most pvp games don't think of levels in this sense. (That I know of, I'm not familiar with most games)

I think in order for epicduel to be successful they need to completely revamp their leveling concept, especially with its small player base.

For example,
-> Remove the levels
-> Replace classes with a large pool of skills that players can choose from
-> Replace the current weapon system with weapons/items that give defined abilities/stats/effects
-> Add more pvp-based achievements. (Its a pvp game, i mean, who cares how many hairstyles you bought)
-> If there were to be a level system, don't make it the backbone of the game (Make it where levels give you micro-bonuses)
-> Have both 'casual' matchmaking and 'ranking' matchmaking. So hardcore players can fight other hardcore players, and casuals can fight casuals.


The suggestions I made are based on my knowledge of pvp-based gaming (which is limited to mostly League of Legends, Contract Wars, and Kongregate games)




One Winged Angel1357 -> RE: Epicduel Concept Failure (12/6/2016 21:22:47)

The idea has been put forward of transitioning EpicDuel into the modern age of gaming where levels are replaced with a kind of skill ranking.

Sadly it doesn't seem likely unless we get a massive engine overhaul or a new game




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