Lord Machaar -> RE: Juggernaut Mode (12/15/2016 19:02:06)
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quote:
Even if NPCs are smarter, they can't use shields or drain energy, so a player on the same team will be able to use some strategy in game by buffing the NPC, protecting him or anything. Really, I wasn't expecting 2 NPCs on juggernaut. Disappointing. Now Juggernaut records are messed aswell. True. It's the first day and everyone is still excited about it. All wins are legit. Once it gets old, boring and repetitive, you will see players asking for a TM botting build that kills the combo Valestra-Valestra in jugg battles within 8 turns. Keeping jugg this way will be unfair to all legit factions who will try to win champs, since there will be endless bots to make jugg just like any other NPC battle mode. Worst thing is, and unlike 1vs1, botters can't be caught nor detected. Just like how people started making 4-5 turns for all farmable NPCs to make botting them even easier, same thing will happen in jugg, since ED is full of botting-masters. If NPCs were smarter and unpredictable, botting wouldn't have existed, or at least had this big impact on the game. If devs are trying to make an AQW 2.0 out of ED, at least make it a better version, not a worst one. Devs should be smart and not think below their nose. That's what happened when they launched legendary ranks. On short term, majortiy of ideas are flawless, on the long term, majority of ideas become major problems. They need to have a bigger view of the future, they aren't players with limited thinking abilities to see below their nose, they should know better and act better, it has been 7-8 years in this field, so they must have learned something from these years.
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